KiTa by MKRaw
A Small Arcade Game About Keeping .iT. Alive
This game has 5 levels with increasing difficulty
Main Menu:

Gameplay:

Known Bugs:
HyperJump
The Web build freezes on the third level for some reason I tried multiple times to fix it without results so i would recommend to download the game because the windows version doesn't have this problem and it looks better!
Changelog:
I reduced the time of each level from 60s to 30s to make it more fun
Music: The crazy clown
From: https://soundtrackuniverse.com
| Youtube | https://mkraw.itch.io/kita |
| Youtube | https://mkraw.itch.io/kita |
| Original URL | https://ldjam.com/events/ludum-dare/46/kita |
Ratings
| Overall | 63th | 4.2⭐ | 42🧑⚖️ |
| Fun | 22th | 4.325⭐ | 42🧑⚖️ |
| Innovation | 399th | 3.738⭐ | 42🧑⚖️ |
| Theme | 859th | 3.813⭐ | 42🧑⚖️ |
| Graphics | 194th | 4.388⭐ | 42🧑⚖️ |
| Humor | 778th | 3.225⭐ | 42🧑⚖️ |
| Mood | 260th | 3.988⭐ | 42🧑⚖️ |
| Given | 41🗳️ | 36🗨️ |
Keep Going !
The idea is fun an intuitive, the graphics are very nice and all in all it felt like a proper game, not something you jammed together in 3 days ;) congrats!
The music and sounds made a great fit.
I felt it sometimes a bit too hard to get from on of the outer corners to the other one, but maybe I'm just a noob :D
while I agree that format is very mobile friendly, I especially enjoyed the controls with the keyboard, that really felt smooth (kind of like how I like them when playing Undertale, you know?)
I can see myself enjoying this also while navigating with my finger though :)
btw: the background colour change was also fantastic. at first I didn't realize it, but after I saw it I noticed how much it helped me while playing. Great subtle game design! <3
@mkraw
why sound is off the rate?
It has potential for being in top ranks.
Maybe the second level should be less seconds, I got tired too soon hahaha
I noticed a bug about (I suppose when you collid twice with a plateform) that makes you jump out of the screen, which make it difficult to land precisely afterward.
Keep up the good work !
One thing that frustrated me though was touching a neighbouring block that was placed higher than the block I was supposed to land on. When a block dips lower, it becomes harder to steer towards it as it is easier to touch the neighbouring block (placed higher) by accident.
The mood is well done, the music, graphics and post-processing effects work perfectly all together
Edit: i just realized you didn't make the music, oh well, still great :slight_smile:
On the second level the "it" got launched super high in the air, and dropped very fast down, it might be just be me, but I found it very hard to get the color and move to right block especially since the blocks where moving. Maybe move that mechanic to a level where the blocks are still.