Fault Outcome by VPhyre

Hello people from Ludum Dare 47 !!! This game was made by me, and by my girlfriend, we are from Brazil. This was the first Jam we participated in. I hope you like our game.
Tutorial:
WASD - To walk
E - To interact with objects.
R - To observe objects.
(It is necessary to approach the object to perform actions)
About the game:
You found a VHS tape in your basement, and watching it, you ended up going inside it.
In order to get out of the mysterious hut, and consequently on the tape, you need to interact with the items in the scene in a certain order, to break the loop and be able to go to the next room. But be careful, you are in a video on a VHS tape, if your time is up ... someone will visit you :)
The Story:



Credits
Graphics: Jesiali Maria Denti de Souza - LinkedIn: https://www.linkedin.com/in/jesiali-maria-denti-de-souza-a3b6721ba/
Programming: Vinicius Paulo Aniquiárico - LinkedIn: https://www.linkedin.com/in/vinicius-paulo-aniqui%C3%A1rico-063101132/
Changelog:
V2
Bug fix for texts disappearing very fast (now it is possible to read everything slowly).
Now the text screen of the story at the beginning will only move forward if the player interacts (to allow time to read).
The size of some interaction and observation icons has been readjusted.
Instructions on how to play and a tutorial on controls on the home screen were introduced.
The menu and credit screen background has been changed.
Some texts have been slightly modified for a better understanding of the story.
Ratings
| Overall | 1026th | 3.351⭐ | 86🧑⚖️ |
| Fun | 1050th | 3.12⭐ | 85🧑⚖️ |
| Innovation | 876th | 3.274⭐ | 84🧑⚖️ |
| Theme | 653th | 3.762⭐ | 84🧑⚖️ |
| Graphics | 838th | 3.518⭐ | 85🧑⚖️ |
| Audio | 544th | 3.456⭐ | 82🧑⚖️ |
| Humor | 949th | 2.475⭐ | 62🧑⚖️ |
| Mood | 298th | 3.872⭐ | 84🧑⚖️ |
| Given | 195🗳️ | 255🗨️ |
The text on 4k resolution is too small and lacks readability a bit, but figured out and managed to finish the game.
Good job!
Good job!
It's a really nice one, and i would love to see more of it but there is only so much you can do in 72 hours :D.
Liked the rewind aspect, we've got something similar in our game too.
In the beginning i thought i would have to do something to the window especially with that vase.
The puzzle was really nice good job!
Really great execution on this one, you guys did an awesome job
The puzzle itself felt too straightforward and simple. And because of that there was no real satisfaction in solving it.
Congratulations on your first jam! I think you did a nice job here and can definitely build upon that if you want to improve or even expand your game further.
Overall, a unique and interesting game!
for the rest it was an okay game :)
Alright so I think this is an interesting game, I like the VHS theme, and the puzzles made sense. I think the graphics are good, but the images look blurry. I like the atmosphere. I don't like having to rewatch the tape every time I rewind, I think coming back with the knowledge you had in your previous rewind would make the game less boring. It was also very short, but that's alright, especially for your first jam.
I found a bug, when you put the VHS into the player while pressing D you keep walking, and when you hit the door you start rewinding while watching the tape. That had me confused a few times.
My only suggestion would be to put the text at the bottom, underneath the level; so it's easier to read the text and watch the player.
I would have liked to have more time when reading the messages on top since there is a lot of text, either the text become shorter or the time stops when I'm reading, something like this. Also, the text disappear automatically after some seconds, I would have preferred to have a button for it so I can choose when I'm done.
I also thought it was a bit annoying to have to do it from the start, especially since you have to pass through the vhs sequence everytime, it breaks the immersion sadly.
The interaction were also a bit random to me (clean the cups for example), I mean I didn't understand their meaning apart from add content to the game.
That said, it's playable from start to finish without troubles, nice work!
I hope you manage to go on with it and make it as intended =)
One last note: I always write down honest review, because everybody need that, not just nice craps with some bullshit, but sometime I will aperceite very good games. So if this review insult you, but use it well :) Anyway every game is counting so :)
The rewind time mechanic was a really interesting way to explore the theme and the story, though while it wasn't an issue for these short 3 rooms, I feel if you added any more rooms, having to replay the vhs tape to figure out the painting location everytime you rewind would get tedious.
Not sure if there is a post-jam plan for this or if this is complete but its really cool so congrats!
The storytelling part is very impressive and I think it fit great in a thriller/ghost game.
My biggest complain is the story ended too abruptly (understandably).
The text content could use more, like, importance. Being at the top doesn't help much because it's a bit hard to read. Maybe having their own panel and a bit of sfx on open/close could make player feel their existence more.
I liked the story and the music.
The gameplay idea is great, more levels could be better, but I know you didn't have the time to finish it.
The graphic looks really good, but I have to say that you should make the images more pixelated in Unity. I don't remember how exactly you should do that, but it will make the game look more beautiful.
In my opinion, that's a very good game.
Good job!
The graphics can be better. It seems like that you haven't used Point filtering for pixel art. Also, some of the assets (like cups) are inconsistent with the other assets.
I'll rate the game once I can complete it.
Spoiler:
In the last room, you must interact with the only "interactable" item in order to "break the loop", finish the story, and get out of the room. The item in question is the photo on the wall. You can either watch it or interact with it (which means taking it away with you). Remember, that just pressing the observe button (R) will not stop time, you need to interact (press E) with the board. There is a meaning behind this, closely related to the little story we try to tell.
Ps: If you still can't get through, please let me know. Perhaps you may be witnessing an unknown bug. And thanks again for the comment. :)
I forgot to give another critique: I think it would be better if the thought texts were at the bottom of the screen. It's a bit hard to read them at the top.
@human-writes-code, @spotline, @gonzalol, @crazybot, @techsec, @willypa, @fupi, @douglas-driving, @kamuniaft, @sanojian, @ruling-spear, @cubiclaw, @jafcraze, @toccio94, @raptorofaxys, @rvenson, @codertrevor, @trexxak, @hadik, @frecklebars, @jam373, @danielblanco3d, @morrilet, @deviantdear, @smiley405, @ulisses, @coding4rtist, @avavt, @ovid, @gord10ahmet, @slammer
Hello again guys!
@jesiahli and I would like to thank everyone who played our game, and left some words of feedback here in the comments for us. All the comments were very important so that we could understand which points were good and which points we can (and should) improve.
All compliments and criticisms were read and considered. And through all the comments that are here, we are analyzing and considering making a possible expanded and complete version of our game. So soon you will be able to hear about our game once again haha.
It was really fun and interesting for us to develop this game together. We believe that the main meaning of a game jam is professional (and even personal) growth of those who participate. And we can say that we managed to achieve our goals with our game. We hope that everyone who participated in this game has managed to achieve what they wanted!
And so we intend to continue our saga as developers. Finally, I would like to ask everyone who is interested in our work to kindly follow us here at Ludum Dare. We intend to continue making games for future gamejams! Thanks again and a hug to everyone!
See you later!