Space Jam by ReallyQbert
Keep your ship alive as long as possible by evading or shooting the aliens that seem to threaten to swarm you every now and then. Keep an eye on your energy, because shooting and colliding with aliens reduces your energy. Once it turns zero, you won't be able to shoot and a single hit will kill you. Luckily, shooting aliens tend to drop an energy booster, which will replenish your energy if picked up.
There is no music because I couldn't find a decent royalty free music to use in the game. The sound fx I've generated using Bfxr. All of the crappy art (except background) was done by yours truly.
Since this is my first ever gam jam (let alone Ludum Dare) entry, please be gentle.
Despite the simplistic nature of the game, I hope it's fun even if only for a brief while.
Controls
W, A, S, D to move
Mouse to rotate and shoot
The game is playable in the browser as well as a windows game (no mac build, sorry!).
Changes: Fixed spelling mistake in the main menu (you're -> your). Added windows build.
Other credits:
Space background: https://itch.io/queue/c/322720/space?game_id=217389
Fonts: Orbitron Black, SaucerBB from https://www.1001fonts.com/science-fiction-fonts.html
| Youtube | https://knightorc.itch.io/spacejam |
| Youtube | https://knightorc.itch.io/spacejam |
| Original URL | https://ldjam.com/events/ludum-dare/46/space-jam |
Ratings
| Overall | 1944th | 3.167⭐ | 26🧑⚖️ |
| Fun | 1316th | 3.271⭐ | 26🧑⚖️ |
| Innovation | 2521th | 2.083⭐ | 26🧑⚖️ |
| Theme | 2245th | 2.979⭐ | 26🧑⚖️ |
| Audio | 1469th | 2.609⭐ | 25🧑⚖️ |
| Given | 16🗳️ | 24🗨️ |
This was fun to play, and I was about to say that you may have just add a timer to bring a goal, until I discover, while I wanted to die and see a potential ending screen, that it is actually impossible to lose, because of the aliens giving enough power when they crash on the ship :laughing:
Although I feel that maybe WASD according to the ships rotation may have been better
That is W cause the ship to move towards the mouse position. :thinking: Im not sure how it would play tho
But the mechanic is good
Like the others have said I found it really easy. If you don't shoot then you never really feel like you're in danger, you can just avoid most of the enemies.
Ways you can make it more exciting:
Have a type of enemy that will chase your ship.
Have the energy slowly deplete.
Have some enemies shoot back at you.
I wouldn't have enemies spawn in the middle of the field unless you give the player an indication that it will happen.
You've got the makings of a solid game here.
Really liked the way the controls work, it feels great. I am sure that with the feedback from all these other amazing people you will be able to make an even better game next time! I'm really happy that you joined the community :)
Really liked pilots mumbling - greatly creates atmosphere and moood.
Simple and clean - good work!
I think the main problem was that enemies dropped health even when they ran into you, which meant that I could stand still and tank attacks and actually gain health! Maybe the enemies should only drop health if you shoot them? It would make the game much harder, but also give you a good reason to shoot sometimes.
This was a really good entry for a first time jammer, complete with audio and cool explosion effects :)
Did find it a little bit too easy: once I stopped dodging and taking potshots to just spam shots at large clusters of enemies I could generally still easily find enough energy to keep myself comfortably alive. Also discovered that colliding with aliens often recharged energy as they still drop energy on death.
Something extra to shoot for like a number of kills or high score would've been nice to motivate players to keep going a bit longer.