Torchbearer by Logos Entertainment
A top-down puzzler with 8 levels where the aim is to navigate a dungeon while making sure to keep your torch burning.
I tried out a mechanic that has the torch dim as it burns through oxygen in the dungeon.
You can use the WASD keys to move.
Tools used include Unity, Paint.net, Blender & Audacity (note: I've only tested the build on Windows).
Tip: You can take as long as you want to assess the layout of each level, your torch will not diminish before you step into the room.



Change Log
- APR 20 @ 2:30PM AWST - Fix movement so players do not overshoot when holding down movement button.
Ratings
| Given | 7🗳️ | 5🗨️ |
* Sadly, there's too many times you can just screw yourselves over and not undo your previous moves. (not just via undo button, but also just a way to push it out. A reset button is good too, but you don't have to reset oxygen in this case/)
* The torch mechanic is well done! I thought it's gonna get darker passively, than later suddenly darkening after awhile and I thought it's gonna run out earlier than what it is supposed to be.
* The gems are entirely useless! For score, sure, but I was expecting them to replenish oxygen. If you're greedy then you can go for it. Sadly does not help the game and feels more like a quick add-on. The wizard could've use those magical gems to replenish it!
* Tap move. Simple as that. Hold too long and you could screw yourself over quite easily! Don't advise using hold move at all because of this.
* It would be great if the spikes are a tad bit more visible.
It's a good idea, but all of it could have been executed better. I think you can patch movement and a reset button during the rating for usability, but I'm not sure for the others. A job well done, still!