Pyro Peril by Julester

[raw]
made by Julester for Ludum Dare 46 (JAM)

In a neon city world, a nuclear winter killed all the Pyro Slimes, expect you. keep your flame alive at all cost.

PyroPeril menu.png

Capture.PNG

controls:

walk : arrow keys :arrowleft: :arrowright: or a & d

jump : space

crouch: :arrow_down: or S

Made by Luuk van Eck & Jules Evers

Ratings

Overall 1611th 3.325⭐ 22🧑‍⚖️
Fun 810th 3.525⭐ 22🧑‍⚖️
Innovation 2356th 2.525⭐ 22🧑‍⚖️
Theme 1834th 3.35⭐ 22🧑‍⚖️
Graphics 1005th 3.775⭐ 22🧑‍⚖️
Audio 1207th 3.053⭐ 21🧑‍⚖️
Mood 1798th 3.033⭐ 17🧑‍⚖️
Given 18🗳️ 1🗨️

Feedback

legavroche
21. Apr 2020 · 03:22 UTC
The art was amazing! Really liked the slide mechanic, but I felt the arrows were a bit too fast and I think I would've liked to see some invincibility frames since I got knocked into multiple obstacles and died lol. Great job!
Evergreen Games
21. Apr 2020 · 03:28 UTC
Cute platformer! I love the sliding mechanic. I wish it had more levels though.
GrizzliusMaximus
21. Apr 2020 · 03:30 UTC
I like the lighting effect and the slime movement. Good work! The levels are quite hard at first but I managed to get through after 2 deaths
JRD
21. Apr 2020 · 03:31 UTC
Movement was solid and it was genuinely satisfying to just slide around.
morel-8
21. Apr 2020 · 03:33 UTC
wow, such adorable slime)) Background and music create feeling of lightness. Thanks for your efforts guys, it's awesome
dreamcastgh0st
21. Apr 2020 · 03:38 UTC
Nice game! The basic platforming mechanics feel nice and smooth, and sliding is a joy. Artistically, although the art is a little bit basic, it's cute and unique, and you make good use of squash and stretch/particle effects. The pyro slime is very cute, and the way you have to pick up logs to "refuel" is fun. My biggest complaint is that the arrow-shooters blend in a little bit with the rest of the background, and I wish there was a little more feedback to the player when you do get damaged. Otherwise, a very solid platformer with good presentation, nice job!
Oh, and it's a little short, but it's a jam game so I'll give you a pass. Maybe make a full version with more levels?
HomunculusGames
21. Apr 2020 · 03:55 UTC
Very fluid platform movement and the sliding mechanic was really nice and satisfying! great job!
WubbaDuck
21. Apr 2020 · 04:02 UTC
This was great! I love the slime. And the graphics in general. The controls fit well with the level design, but the arrow knock back was a little strong. I would _love_ to see this expanded with more levels. Well done.
erebus
22. Apr 2020 · 09:57 UTC
Really cool concept! Thanks for bringing it by the stream!
muffty
09. May 2020 · 19:27 UTC
Good Job! I feel the view is too restricting. Would like to see a bit more of where I'm going.
joe40001
09. May 2020 · 19:36 UTC
I played your game on stream, there were some neat details I appreciated like how the snow accumulated and it drained your health, but there didn't seem to be a way to finish level 2, also you could fall off the bottom of the screen and that did not seem intended.
johnnysix
09. May 2020 · 21:00 UTC
This'd be fun with the controls / movment of the main character tightened up , especially around the sliding/crouch and edges of platforms.

For the platform jumping, the slime guy wouldn't quite make a jump, and get caught on the corner / edge of the platform, and with the crouch/slide, sometimes you'll get stuck half-way,and not be able to move.
jk5000
10. May 2020 · 08:17 UTC
A fun and very well made little platformer. I love the music and visual style. The difficulty was too high for me, but I am not usually good at this kind of games. Overall is this a pretty good jam game. Well done.
joe40001
12. May 2020 · 05:23 UTC
Here is the VOD of me playing your game on stream:

https://www.youtube.com/watch?v=Ey7V3fBVIDM

At timecode:

4:15