Endless Grind by Stratobox

[raw]
made by Stratobox for Ludum Dare 47 (JAM)

Game created for the Ludum Dare 47 with the theme of "Stuck in a loop"

  • Use the keyboard or the NumPad to Choose a direction

  • Press the Space or NumPad0 to change to Attack Mode

  • Press X or NumPad5 to Skip your Turn

  • Your turn finish when you have 0 Move Left ~~& 0 Attack Left~~

  • Each Enemy has a special pattern of Movement

-----------------------------Last Minute Fixes-------------------- - Fixed a bug with the enemies spawning on top of each other - Fixed Fixed rendering bug with the vignette. - Fixed the generation bug preventing the use of all tile types. - Fixed the volume of sound effects. - Rebalanced the damages. - Added 25 coins at start.

Screen1.PNG Screen2.PNG Screen3.PNG

Ratings

Overall 1174th 3.237⭐ 21🧑‍⚖️
Fun 699th 3.421⭐ 21🧑‍⚖️
Innovation 1381th 2.737⭐ 21🧑‍⚖️
Theme 1507th 2.694⭐ 20🧑‍⚖️
Graphics 900th 3.447⭐ 21🧑‍⚖️
Audio 890th 2.95⭐ 22🧑‍⚖️
Humor 1074th 2.281⭐ 18🧑‍⚖️
Mood 1173th 3.028⭐ 20🧑‍⚖️
Given 13🗳️ 6🗨️

Feedback

Espy
05. Oct 2020 · 20:34 UTC
Nice game reminds me of crypt of the necrodancer. Did have an issue with the numpad 5 skip though pushed it a lot when I wanted to go down.
MrWahloh
05. Oct 2020 · 20:55 UTC
Enjoyed it, did like the soundtrack, the move sound gets a bit annoying though. As Espy already said the controls are abit tricky to get a hold of, I too was constantly press NumPad5 to go down.
Victor Vk
05. Oct 2020 · 22:54 UTC
Cute Graphics, the audio is good, but could have some variations cause with the time it gets a bit annoying, like the move sound, its too loud. sometimes it is not that confortable to walk arround and attack, but i realy liked it and played for a bit of time, good job
kp_gamedev
06. Oct 2020 · 00:35 UTC
Thanks for reviewing my game. Pretty cool overall. I love how you put the event system together in 48 hours with all the items and jazz. Keep it up.
Alkarym
06. Oct 2020 · 20:24 UTC
@espy @mrwahloh @victor-vk @kp-gamedev we fixed a few bugs that haunted the build. please try it out again for the expected experience :)
Ericbolseiro
07. Oct 2020 · 23:24 UTC
This game reminded me of some old games, it was a good nostalgia. thank you!
apostolos
08. Oct 2020 · 23:49 UTC
i really enjoed playing the game well done!!
Stratcat66
09. Oct 2020 · 18:53 UTC
Cool game, had quite some fun with it. Visual style was also fitting. One thing that was a bit annoying after some time was the background music, in my opinion it was looping a bit too fast. But overall a good job. Thank you.
Joror
11. Oct 2020 · 11:59 UTC
Your download links are broken - did you move it to https://stratobox.itch.io/endless-grind-not-gamejam ?
Linetaru
12. Oct 2020 · 09:16 UTC
Simple game, it's looks good, controls can be strange in start but overall is funny to play and attack system is very good and graphics are good.

Link above for download are broken so I try your game by @joror link in his comment.
jelch
13. Oct 2020 · 23:38 UTC
A nice classic roguelike! The audio got repetitive, and I would have liked to have health bars on the enemies.
Blue Pin Studio
15. Oct 2020 · 03:00 UTC
Your links are broken, i used @joror 's link. I couldnt figure out how to open the shop once i closed it and using numpad and stuff didnt seem to do it. Pretty cool entry tho, i like all the different stat options and the music
NiKaDra
25. Oct 2020 · 13:48 UTC
I'm always happy to play a roguelike game, and this one is no exception! With simple but nice graphics, an interesting attacking system and many different items, I think this game hits a lot of the marks for a fun rogelike experience. There were however some issues that prevented me from enjoying the game as much as I could have.

The *graphics* were, as said above, simple but still nice. The pixel artstyle is always welcome in my book, and the sprites in the game are well made and create quite a nice environmental design and overall feel for the game. I especially liked the sprites for the items in the shop, but the walls also had a lot of nice variation to them.

In terms of *gameplay*, I had mixed feelings. The combat system allowed for some interesting strategic moves, where skipping a turn allowed you to get the upper hand, so long as you knew the enemy's attack pattern. However, I didn't actually encounter many enemies, and most of my time was spent wandering around looking for them. When I did find enemies, it was always the same demon-looking enemy, except for a single time where I encountered a tough mage. I felt this was a shame, because the combat was after all the most interesting part of the game, and I would have loved to explore it more than I was able to. It also would have been nice to try out the combat system on other enemies with different behaviors. The environment was also quite repetitive, which isn't necessarily a problem in and of itself. But because enemies were so hard to find, navigating to new areas became very important, and I often ended up accidentally backtracking and getting lost. Another problem that I had was that I wasn't able to access the shop after the start of the game, which was also a shame, since there seemed to be so many other cool items to try out.

When it comes to *audio*, the sound effects gave some more life to the gameplay, and music in the background is always welcome! I do however agree that after a while, the music became a bit repetitive.

Overall, I didn't feel like I was able to explore everything this game had to offer, which is always a shame, since it means that your hard work as developers goes unnoticed. For future jams, I definitely recommend making all of your content more accessible, so that players can take part of all of it. For example, you could make enemies spawn more often and make these enemies more varied, as well as making it more obvious how to access different features, like the shop. But in general, I still enjoyed the experience of the game! Well done! :smiley:

Note: as others have pointed out above, the links to itch.io are broken and need to be replaced.
RubixNoob13
27. Oct 2020 · 04:25 UTC
I liked a lot of things about this game, the graphics, the gameplay, the genre. I do think some kind of minimap or indicator of where the last enemy is when you kill everything but 1 would be helpful. Also, the music seemed rather cheery and upbeat for a dungeon crawler, but it was a pretty catchy tune. Overall, really good job and this could definitely be expanded into something really great in my opinion!
Meatball
27. Oct 2020 · 04:43 UTC
Good stuff! Not usually the type of game I play so I feel I was extra confused, but still enjoyable. Nice controls, UI, and especially music - Short and catchy!
dans17
27. Oct 2020 · 05:42 UTC
I really liked the turnbased, directional combat system as well as the upgrade progression! I think there needs to be more feedback (like an animation) for when enemies hit you though, and I wish I could hold down the movement keys to make walking less tedious. Also, I'm not sure which way was intended, but sometimes when I died I kept my upgrades and sometimes I lost them.