Endless Grind by Stratobox
Game created for the Ludum Dare 47 with the theme of "Stuck in a loop"
Use the keyboard or the NumPad to Choose a direction
Press the Space or NumPad0 to change to Attack Mode
Press X or NumPad5 to Skip your Turn
Your turn finish when you have 0 Move Left ~~& 0 Attack Left~~
Each Enemy has a special pattern of Movement
-----------------------------Last Minute Fixes-------------------- - Fixed a bug with the enemies spawning on top of each other - Fixed Fixed rendering bug with the vignette. - Fixed the generation bug preventing the use of all tile types. - Fixed the volume of sound effects. - Rebalanced the damages. - Added 25 coins at start.

| Youtube | https://stratobox.itch.io/endless-grind-game |
| Youtube | https://stratobox.itch.io/endless-grind-game |
| Original URL | https://ldjam.com/events/ludum-dare/47/endless-grind |
Ratings
| Overall | 1174th | 3.237⭐ | 21🧑⚖️ |
| Fun | 699th | 3.421⭐ | 21🧑⚖️ |
| Innovation | 1381th | 2.737⭐ | 21🧑⚖️ |
| Theme | 1507th | 2.694⭐ | 20🧑⚖️ |
| Graphics | 900th | 3.447⭐ | 21🧑⚖️ |
| Audio | 890th | 2.95⭐ | 22🧑⚖️ |
| Humor | 1074th | 2.281⭐ | 18🧑⚖️ |
| Mood | 1173th | 3.028⭐ | 20🧑⚖️ |
| Given | 13🗳️ | 6🗨️ |
Link above for download are broken so I try your game by @joror link in his comment.
The *graphics* were, as said above, simple but still nice. The pixel artstyle is always welcome in my book, and the sprites in the game are well made and create quite a nice environmental design and overall feel for the game. I especially liked the sprites for the items in the shop, but the walls also had a lot of nice variation to them.
In terms of *gameplay*, I had mixed feelings. The combat system allowed for some interesting strategic moves, where skipping a turn allowed you to get the upper hand, so long as you knew the enemy's attack pattern. However, I didn't actually encounter many enemies, and most of my time was spent wandering around looking for them. When I did find enemies, it was always the same demon-looking enemy, except for a single time where I encountered a tough mage. I felt this was a shame, because the combat was after all the most interesting part of the game, and I would have loved to explore it more than I was able to. It also would have been nice to try out the combat system on other enemies with different behaviors. The environment was also quite repetitive, which isn't necessarily a problem in and of itself. But because enemies were so hard to find, navigating to new areas became very important, and I often ended up accidentally backtracking and getting lost. Another problem that I had was that I wasn't able to access the shop after the start of the game, which was also a shame, since there seemed to be so many other cool items to try out.
When it comes to *audio*, the sound effects gave some more life to the gameplay, and music in the background is always welcome! I do however agree that after a while, the music became a bit repetitive.
Overall, I didn't feel like I was able to explore everything this game had to offer, which is always a shame, since it means that your hard work as developers goes unnoticed. For future jams, I definitely recommend making all of your content more accessible, so that players can take part of all of it. For example, you could make enemies spawn more often and make these enemies more varied, as well as making it more obvious how to access different features, like the shop. But in general, I still enjoyed the experience of the game! Well done! :smiley:
Note: as others have pointed out above, the links to itch.io are broken and need to be replaced.