Unit 21 by a333

HTML5: https://a333.itch.io/unit21
Unit 21 is a strategy / positioning / survival game . Collect resources and hide from the enemies, while the giant robot covers your back by shooting them (well, at least, some of them). Keep him alive by constantly repairing and reach safety of the mountain base together.
other VG team games:
@icxon: 🥶 Until We Freeze
@graal: 🌑 Abandoned
===================================================
Game is controlled by mouse (left/right button). Data is saved, so in case of crash you will keep your stats and current level.
Debug keys R - quick restart P - clean up save and restart. Intro is skippable by mouse click
Tips After restart some layout will be changed, so it might help in a sticky situation, but constantly rerolling for advantage can be considered a cheat.
Unit 21 loses some health every level, so it's recommended to forage some scrap and get survivors to be able to keep it repaired.
In a dire situation hide in the house. Monster will destroy it on attack, but your team will be unharmed.
If enemy is standing near the bot, it will always attack the bot, so you can sneak past.
Enemies have sight range, so don't come too close, or they will start following you. Different enemies have different sight. Bot is huge, so they see it from longer distance. Stalkeyed enemies can see you from far away too though. All enemies will aggro on shot sounds.

| Youtube | https://bitbucket.org/volcanicgiraffe/ld46-a333 |
| Youtube | https://a333.itch.io/unit21 |
| Original URL | https://ldjam.com/events/ludum-dare/46/unit-21 |
Ratings
| Overall | 353th | 3.889⭐ | 29🧑⚖️ |
| Fun | 614th | 3.63⭐ | 29🧑⚖️ |
| Innovation | 216th | 3.889⭐ | 29🧑⚖️ |
| Theme | 484th | 4.019⭐ | 29🧑⚖️ |
| Graphics | 73th | 4.574⭐ | 29🧑⚖️ |
| Audio | 973th | 3.278⭐ | 29🧑⚖️ |
| Humor | 1043th | 3⭐ | 27🧑⚖️ |
| Mood | 410th | 3.852⭐ | 29🧑⚖️ |
| Given | 42🗳️ | 28🗨️ |
Robot shooting sound was a bit jarring though, might want to do something milder since it is one of the most repeating sounds in the game.
Also some clear popup listing of what I gathered from a house might do well to make visiting houses more compelling.
Here is my playthrough:
https://youtu.be/W4NhddkZ5oE
Anyway I was able to win.
Good luck!
Yeah, I survived! Really cool game, I love the graphics and the story, I think your game only lacks of music to fit its mood.
Well done!
But I love graphics.
Loved the art style, really unique and the intro cutscene looked great.
Sound effects were nice, could have done with some ambient noise or music though.
**Mechanics: **
The big wave of enemies that spawns towards the end of each level is a great mechanic for keeping you on your toes, but it took me a few resets to realize there was a message/indicator the turn before this happens - would recommend adding some sort of visual indication as well.
A few of the mechanics (like enemy detection range and the ability to hide within houses) could do with a tutorial since I didn't realize they existed until re-reading the game description mid-way through.
**Bugs: **
Had a few minor spawning issues (enemies spawn penned in by rocks so the level is way too easy, houses spawning on top of rocks so they're inaccessible) and thought I was dead on the last level but Unit 21 wouldn't drop below 1% health even when being bombarded by loads of the tank enemies. The game ran really well otherwise though.
**Overall: **
Overall this was super impressive, the core gameplay loop was fun, art and sound really sold it, and I liked the writing for Unit 21 nice job giving it some character. Excited to see where this goes.
Love the intro sequence!
The gameplay was a bit confusing, I didn't see a clear objective immediately and I struggled at the start a bit.
Small hints/feedback from me: 1. I think it would be wise to block possibility to play the game till we are done with reading tutorial. 2. I got stuck without possibility to move around,when i tried to deploy, while enemies were still on map (but it happened only once). 3. I couldn't understand while i sometimes could leave the map while being outside unit and sometimes not (maybe info was on a 'conversation' panel but i missed it) 4. Clickable parts of UI and text on the left panel could be more highlighted - for us players to know it is either important or clickable :)
Ideally, I'd rather lay out levels and mechanics so they could be learned one at a time. But I never had enough time to implement that. There are some bugs as well, as you noticed in p. 2. As for 3, there was a big piece cut out when you manage how many people stay to fix the bot, and how many go forage. Right now it's always 50/50 - so if you have someone in your bot, you can leave.
Overall a freaking great game, really complete, great work.
As others have mentioned, I also got really confused about the movement of the party (sometimes a square, sometimes a cross).
If I could change one thing, I would edit the tutorial to feed the player info in smaller doses. There are a lot of really cool things going on, but as a player I found it difficult to understand what all the changing numbers meant.
Overall, you've got a really fun game here. I could totally see myself playing over and over again to refine my strategy. Thank you so much for sharing and congrats on completing the jam!
- I'm not sure if there is a way to gather resources other than going to buildings. Also I didn't understand if different buildings gave you different things (eg: houses with SOS on top vs houses without).
- The mechanic of adding pressure if you take too long on a level by spawning more enemies is cool.
- Both the art and the story/set are really nice, and the intro images are awesome and get you into the mood and aesthetics of the game.
- If I could attack enemies with my character, I didn't find how, but it would be nice.
- I think it's lacking a visual indication of which resources you are getting when you get some, you have to be paying attention to the numbers on the margins.
- When I died, I got an "I advise we save people on board and leave" message but I didn't see how to do that (since engines were still cooling so I couldn't leave and didn't find a way to advance turns). Was that just the game over message? If it was I found it very confusing.