ALIVE by theArchitect

[raw]
made by theArchitect for Ludum Dare 46 (JAM)

屏幕截图(81).png You have four senses in this game, vision, auditory, sense of surrounding and sense of direction.

These four senses would drop slowly over time, you can find different supplement in the maze to keep your senses alive, which would help you to avoid enemy and escape from the maze.

Use:WASD to Move/LR Arrow to Look

LD page here is more or less a update hub, we just post some major update here. If you want have some more info,you could follow our itch.io page. There we mantain a full log and more detailed info.

We techincally still having ~12hr when writing this, we are current in a I-wonder-if-we-could-do-something-but-afraid-of-breaking-it mode.

So currently, we are chilling out and take look at other games while find some little bit to deal with.

替换下载链接: https://pan.baidu.com/s/1gI3JsSTexr_EAgtkBXofKg 提取码: 4r5e

PostLD 替换下载链接: https://pan.baidu.com/s/11PloxcLIttdvOzQuCfFafg 提取码: ct7i

Some First Peek: 屏幕截图(83).png 屏幕截图(85).png 屏幕截图(84).png

Special Thanks, music created by the help of: https://www.ampermusic.com/

We have a post LD version now !!!!!!

Ratings

Overall 135th 4.086⭐ 31🧑‍⚖️
Fun 51th 4.19⭐ 31🧑‍⚖️
Innovation 20th 4.362⭐ 31🧑‍⚖️
Theme 1275th 3.638⭐ 31🧑‍⚖️
Graphics 977th 3.793⭐ 31🧑‍⚖️
Audio 490th 3.672⭐ 31🧑‍⚖️
Given 32🗳️ 20🗨️

Feedback

James Shipp
20. Apr 2020 · 06:17 UTC
Super interesting concept, I especially like the ability that let you see enemies through walls!
johnjoemcbob
20. Apr 2020 · 13:14 UTC
Woah, this is a really cool concept - keeping various senses alive.. Great execution too!
Standly007
20. Apr 2020 · 13:36 UTC
@james-shipp Thank you for this kind comments~
Standly007
20. Apr 2020 · 13:37 UTC
@johnjoemcbob Thank you for the comment, glad you enjoy it
veesus mikel heir
20. Apr 2020 · 13:57 UTC
Very unique concept! Balancing senses is really fun. I especially enjoyed having to rely on hearing when my sight ran out. Good Job!
🎤 theArchitect
20. Apr 2020 · 14:00 UTC
@veesus-mikel-heir Thank you for liking, one of the major part in designing the level is balancing the position of the pickups XD
Sthealthinator
20. Apr 2020 · 14:05 UTC
This is one of the most unique games I have ever played.
🎤 theArchitect
20. Apr 2020 · 14:06 UTC
@sthealthinator wow, thank you so much !
Sheinxy
20. Apr 2020 · 14:24 UTC
Unique idea!


I really love it! The gameplay is unique, having to collect things to be able to be aware of your surroundings is a neat thing!

The music is nice, catchy and not intruding, and the game overall looks good (Maybe with some more lighting effects and post processing or something it would have looked even better ;D)


That's a solid game in my record!

![New_Piskel.gif](///raw/045/e/z/2d779.gif)
AljosaCT
20. Apr 2020 · 14:35 UTC
Great game! Concept of the game is very unique. I really like the in-game music, its soo good.
Good job for making this!
mimusangel
20. Apr 2020 · 14:52 UTC
I liked your game, the idea is huge!
🎤 theArchitect
20. Apr 2020 · 14:54 UTC
@aljosact thank you!
The Missing Bracket
20. Apr 2020 · 14:57 UTC
i like the idea very much, although the game is pretty short
🎤 theArchitect
20. Apr 2020 · 14:57 UTC
@sheinxy thank for loving, sleeperwalker is also really cute, however, due to bad internet, I haven't able to play it.I'll try it !
🎤 theArchitect
20. Apr 2020 · 15:01 UTC
@the-missing-bracket thank you so much, since we havn't time for bringing the "procedual weapon", we have to hand-build each level, we hope we could expand this game in post-LD time.
🎤 theArchitect
20. Apr 2020 · 15:02 UTC
@mimusangel Thank you!
Asier
20. Apr 2020 · 15:21 UTC
I really loved it!! Great idea!! Nice work! :smile:
🎤 theArchitect
20. Apr 2020 · 15:30 UTC
@asier thx!
Raphaeltan
20. Apr 2020 · 15:41 UTC
Very interesting game, but way too short. Also I don't really see how it follows the theme, but really cool game anyways. Add more levels or generate them procedurally and it will be perfect :)
🎤 theArchitect
20. Apr 2020 · 15:45 UTC
@raphaeltan thanks for the feedback, we keep the sense alive as fitting the theme, and we also hope to have chance to procedual mapping.
🎤 theArchitect
20. Apr 2020 · 15:59 UTC
Hi! Just want every one know, we're soooo amazed by your kindness, thank to you all. Although it should be a final rush time for submition, it's bedtime in our timezone.
So, just want you know, we are not suddenly ignoring all the comments, we are just going to have some rest, it was indeed an excited day. Well, see you all a few hours later~~~

(hope we don't have any major bug XD
TeamNova
20. Apr 2020 · 23:36 UTC
Wahouu!! The concept is really insane! good game man!!
🎤 theArchitect
21. Apr 2020 · 01:33 UTC
@teamnova thank Q~~~~~
d1str4kt0r
21. Apr 2020 · 06:29 UTC
Very nice! who did What? of it all, I loved the OST, really went deep!
🎤 theArchitect
21. Apr 2020 · 10:21 UTC
@d1str4kt0r thanks, BGM is our talented teammate created with help with amper music.
Maverick Fan
21. Apr 2020 · 10:57 UTC
Very additive game. Nice concept and I found the funny moment is when I try to get a sense but irony die for it. And the control system is pretty well design which allow me to dodge immediately. Also, very well level design. The players can find their own pattern to get through the game by focusing on different sense. Well done, mates!
🎤 theArchitect
21. Apr 2020 · 13:10 UTC
@maverick-fan thank you for liking, this kind of emergent game-play is really fantastic
🎤 theArchitect
21. Apr 2020 · 13:49 UTC
Just want to say that: we are going to take this to PostLD
follow us on itch to get our newest update
https://thearchitect-china.itch.io/ludum-dare46
NightVision65
21. Apr 2020 · 18:02 UTC
The concept is really nice! The mechanics are also interesting. Wish there were more levels.
"Vision" seems to be a bit OP as it can replace any other items and the effect lasts long, making it the only item I will seek actively.
游戏很不错!
🎤 theArchitect
22. Apr 2020 · 02:19 UTC
@nightvision65 谢谢! Thanks for liking, as for "Vision" is bit OP. We design that as a "root" sense, and you could find that the pick that could you find in map is the most scarce(or at least we all re-design that part.
pomelouncia
22. Apr 2020 · 08:28 UTC
非常有趣的游戏!游玩过程中能够感受到弹幕游戏的魅力。视觉确实在四项能力中过于OP,让除了听觉外的其他两项能力存在感下降了不少,可以加以进一步的平衡。个人认为如果玩家机体的判定能够更明显的话,游玩体验会更不错!
Rahcelz
22. Apr 2020 · 08:34 UTC
Great level design!Kind of addictive.
🎤 theArchitect
22. Apr 2020 · 09:08 UTC
@pomelouncia 谢谢!我们会把这个游戏带到postLD状态,会接着更新这个游戏的,可以多多关注!
🎤 theArchitect
22. Apr 2020 · 09:08 UTC
@rahcelz thank you!
Wxzuir
22. Apr 2020 · 10:21 UTC
The game is so great and solid. Looking forward to playing more levels!

One idea: how about I can hear patrol route of the enemy?
retrome
22. Apr 2020 · 14:33 UTC
Stylish graphics, interesting gameplay. It would be nice to see more levels ;)
🎤 theArchitect
22. Apr 2020 · 15:43 UTC
@wxzuir infact, that was in the original plan, could anticipate postLD update~ Thanks for liking.
🎤 theArchitect
22. Apr 2020 · 15:44 UTC
@retrome thank you! we also hope we could get more levels on the way.
Dziek
24. Apr 2020 · 13:02 UTC
I really liked this! Very clever interpretation of the theme. I'm not exactly sure what each of the power ups ended up giving me, but I enjoyed playing through it. One of the few I've kept playing until I finished it, so good job! Difficulty was a good level for me, if the level was much longer I'm not sure I'd have kept persevering.
🎤 theArchitect
24. Apr 2020 · 16:27 UTC
@dziek thank you for liking and complete the game ! and eye give you view, ear give you place of enemy, radar give you the position of pickups, compass give you the direction of goal~
Weirdybeardyman
24. Apr 2020 · 17:08 UTC
Nice little game, it's a good concept, maybe the senses fade too quickly but it gives you a good sense of urgency and challenge which makes the short level feel longer then it is. Well done.
🎤 theArchitect
25. Apr 2020 · 01:17 UTC
@weirdybeardyman thank you~ You've spot our little trick XD