Peanut Butcher by Luca Pappalardo
The strongest mage of the world... with a terribly specific disease.
how long can you keep it alive?
COMMANDS:
W,A,S,D: Move
Arrow Keys: Shoot
1: Use skill!
Ratings
| Overall | 627th | 3.333⭐ | 23🧑⚖️ |
| Fun | 375th | 3.476⭐ | 23🧑⚖️ |
| Innovation | 687th | 3.095⭐ | 23🧑⚖️ |
| Theme | 916th | 3.095⭐ | 23🧑⚖️ |
| Graphics | 435th | 3.571⭐ | 23🧑⚖️ |
| Audio | 485th | 3.1⭐ | 22🧑⚖️ |
| Humor | 169th | 3.524⭐ | 23🧑⚖️ |
| Mood | 625th | 3.075⭐ | 22🧑⚖️ |
| Given | 23🗳️ | 5🗨️ |
the downgrades were a fun addition. It would've been nice to maybe have more downgrades with cool twists, maybe some evolution in the level/enemies, or even a few upgrades you can choose from after a period of waves, just to keep things a little more fresh as it becomes samey pretty quick.
it's a nice start to an addictive, quirky arena shooter. ;)
i also really like the subtle lighting on the windows, just wanted to point that out
:)
The controls are good and responsive. If there's one thing I'd add it's some more information about the shooting. A lot of games in this jam lack autofire option, instead requiring the player to spam the "shoot" button. Seeing four separate shooting directions here, I expected the same, and played with frantic button mashing. You wouldn't believe the relief I felt when I accidentally discovered this game does have autofire. :)
Another accidental discovery was the ability to shoot diagonally by holding two arrows at the same time. It is intuitive, but not every game with four directions of shooting allows for diagonal shooting. Also, probably my surprise for the autofire played me here as well.
I had one bug-like issue with the gameplay: when I've completed a wave and a new one spawned, pretty often the small peanuts spawned very close to me, so I didn't have a chance to react. I felt pretty good about myself for completing another level, and suddenly two or three peanuts spawned like some sort of demons and jumped on me instantly. You could probably restrict the spawn to happen entirely off-screen.
Other than that, the game is wonderful. It could use a simple music track playing in the background, but even without it, it plays really well. I particularly enjoyed the idea of having your character slowly downgrade instead of upgrading.
Well done on your game. I had a lot of fun playing it. ;)
The movement and shooting felt very intuitive, there's nothing to complain about in terms of controls. The art also looks good. One problem i had is that you'd get trapped in a corner, forcing you to take damage. Maybe making the bomb a little more powerful or adding some stun would help that. Other than that a great game!