Protoverse by Giome

Toy around in this mini universe simulation. Watch the planet die as they fuse to create a new star, enjoy the soothing effect of an orbital system and witness the destruction of your little universe in a supermassive black hole.
The Team : - Hugo "Bomb-X" Bombail ...................... Programmer - Ulysse "Razeltif" Rouault-Lelièvre ......... Programmer - Théo Verpillat ............................. Graphic Designer - Jean "Steing" Claisse ...................... Game Designer - Guillaume "Giome" Dartoen .................. Game Designer - Thomas "Raise The Dead" Chastagnol ......... Sound Designer - Abel "Mirage" Diarra ...................... Composer
| Youtube | https://fafastudio.itch.io/protoverse |
| Original URL | https://ldjam.com/events/ludum-dare/45/protoverse |
Ratings
| Overall | 129th | 3.956⭐ | 36🧑⚖️ |
| Fun | 305th | 3.588⭐ | 36🧑⚖️ |
| Innovation | 154th | 3.809⭐ | 36🧑⚖️ |
| Theme | 8th | 4.471⭐ | 36🧑⚖️ |
| Graphics | 293th | 3.941⭐ | 36🧑⚖️ |
| Audio | 5th | 4.412⭐ | 36🧑⚖️ |
| Mood | 42th | 4.221⭐ | 36🧑⚖️ |
| Given | 16🗳️ | 25🗨️ |
My stars kept "going out" though. Something with the shader maybe, they would turn off sometimes. They were still there, but the emissive would cut out.
I was thinking about making something like this, but I don't think I could have done any better.
Awesome experience, Dat super massive black hole :whale2: FAT.
We ended up going with a prehistoric platformer without any levels, so you have to draw them while you play. It turned out fast, frenetic, and fun!
I think some kind of background star field would have made the big black hole more interesting.
Thanks for a fun play!
La zik 20/20 (celle du trou noir elle fait bien plaisir)
Nothing to say, well done !
(This music ... wow)
@gaming-night Thanks for you message, we tried some managing mechanics with the points of attraction and repulsion you can create with the mouse.
According to [an article I found](http://www.astronomy.ohio-state.edu/~ryden/ast162_6/notes25.html), a black hole with a mass 3 times that of our sun would only have a Schwarzschild radius of 9 km, and the radius scales linerarly with mass, so it after a star collapses there could still be plenty of room on the field for other stars. Of course, all of the other stars would eventually be gobbled up, but they'd orbit around for a while, still visible, before they were completely consumed to the point that you couldn't see them any longer.
Obviously, I don't expect you to have coded an accurate black hole simulation for a 72 hour game jam; I'm not even sure it would have made a better game if you had; I just wanted to share something I found out that seemed kinda interesting.