The Stuntman Simulator by Tomas Poblete
About this game:
You are a stuntman, the man behind all those risky scenes in the films. In this game you have to make your way from a 750 m huge roof jump all, the way down. Can you survive the director's 100% real no-fake homing missile? Keep this stuntman alive!
Goal:
The main goal of this game is to achieve a descent of 750 m.
Controls 🎮
- Left button: move left
- Right button: move right
Credits:
&
- Leo (Art Design) <- he doesn't want to be mentioned, maybe he works in the shadows.
Special thanks:
- To all of you who play our game and give us a feedback.
This is our first game. In fact, this is the first one that i've ever programmed, and all the feedback is really, REALLY appreciated. This gives us a tremendous support, and makes me feel that we can make something bigger in the future. About the Stuntman Simulator, updates will come. ;)
- theTomix
| Youtube | https://thetomix.itch.io/stuntman-simulator |
| Original URL | https://ldjam.com/events/ludum-dare/46/the-stuntman-simulator |
Ratings
| Overall | 537th | 3.789⭐ | 21🧑⚖️ |
| Fun | 206th | 3.921⭐ | 21🧑⚖️ |
| Innovation | 1576th | 3.105⭐ | 21🧑⚖️ |
| Theme | 1286th | 3.632⭐ | 21🧑⚖️ |
| Graphics | 1463th | 3.447⭐ | 21🧑⚖️ |
| Audio | 536th | 3.639⭐ | 20🧑⚖️ |
| Humor | 586th | 3.417⭐ | 20🧑⚖️ |
| Mood | 1292th | 3.361⭐ | 20🧑⚖️ |
| Given | 15🗳️ | 11🗨️ |
If I hadn't forcibly stopped myself from playing I think I would have spent way too much time on this!
...I might still come back to it later.
Nice visuals, nice sounds, awesome music.
The game is a bit hurtful for my eyes. Maybe because of the movement of the buildings, i Don't know. I would also suggest to make the birds bigger. And sometimes I die without knowing why so maybe more feedback on the Reason of the death (or maybe it was a bug, not sure)
Congratulation =) !
Died a lot to the birds when it didn't feel like I should have - maybe a slightly more forgiving hitbox would be better, wasn't very enjoyable when I couldn't see the death coming.
For next Lv:
Shorten the time between plays a bit.
Oh, the only thing I wish that there was some sort of markers at the bottom that would inform you about rocket, since it hard to notice it, and really hard to dodge it :smile:
In many ways I think this is a poster-child of what a first game should be: a simple concept executed with focus. Great job!
Loved the game's intro. Keep at it!