MaskGarden by barcode
**Late Unfinished Jam Submission (see note below)**
What happens when you enter the valley with the mask garden?
CONTROLS
-WASD/Mouse for MOVE/LOOK.
-Spacebar for JUMP.
-Left Mouse Button - Place a Seed (drop in the square earth plots)
-Right Mouse Button - Slash at flowers with Machete
CREDITS
All modeling/environment work created from scratch.
Interactivity created with Playmaker and using the default Unity FPS camera.
Song: 'Ossuary 6' by Kevin Macleod, (www.incompetech.com)
**Late Submission**
My entry has been submitted late and is unfinished so I have removed it from judging (unchecked all categories).
I created this for the Jam but it is unfinished and not worth judging in this state (and since it's late) - however I created a page so I can post updates to the project since the Jam submission page is still up and I really enjoyed working on it, learned a lot and would like to actually finish the concept.
If this is a against the rules I will post it in the blog as a post.
PLANNED UPDATES
Features I planned for this to be a completed experience. I may add these in if there is time:
-The rest of the game world
-Better controls
-Basic UI and quit functionality
-Story & Dialog (had a bunch of ideas for this and plan to use Fungus)
-Removing placeholder objects
-Fixing invisible collision
-Scoring / Multiple end states
-Better art/textures
-Versions for different operating systems.
-VR version
-Sound effects
What happens when you enter the valley with the mask garden?
CONTROLS
-WASD/Mouse for MOVE/LOOK.
-Spacebar for JUMP.
-Left Mouse Button - Place a Seed (drop in the square earth plots)
-Right Mouse Button - Slash at flowers with Machete
CREDITS
All modeling/environment work created from scratch.
Interactivity created with Playmaker and using the default Unity FPS camera.
Song: 'Ossuary 6' by Kevin Macleod, (www.incompetech.com)
**Late Submission**
My entry has been submitted late and is unfinished so I have removed it from judging (unchecked all categories).
I created this for the Jam but it is unfinished and not worth judging in this state (and since it's late) - however I created a page so I can post updates to the project since the Jam submission page is still up and I really enjoyed working on it, learned a lot and would like to actually finish the concept.
If this is a against the rules I will post it in the blog as a post.
PLANNED UPDATES
Features I planned for this to be a completed experience. I may add these in if there is time:
-The rest of the game world
-Better controls
-Basic UI and quit functionality
-Story & Dialog (had a bunch of ideas for this and plan to use Fungus)
-Removing placeholder objects
-Fixing invisible collision
-Scoring / Multiple end states
-Better art/textures
-Versions for different operating systems.
-VR version
-Sound effects
| Windows V1 Jam Version | https://dl.dropboxusercontent.com/u/7329888/LD34_MaskGarden/LD34Jam_MaskGardenV1_Barcode_WinX86.zip |
| [Post-Jam]: Windows V2 Version | https://dl.dropboxusercontent.com/u/7329888/LD34_MaskGarden/LD34Jam_MaskGardenV2_Barcode_WinX86.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=12894 |
https://dl.dropboxusercontent.com/u/7329888/LD34_MaskGarden/LD34Jam_MaskGardenV2_Barcode_WinX86.zip
-I have fully fleshed out the game environment and shifted some game elements around.
-Added 3 SFX (created with BFXR)
-Removed the placeholder objects in the center of the play area.
-Swapped the left and right mouse controls.
I liked first area in updated version and second in the original =)
I think you are ignoring some important things in your development. First thing that need to be on your todo list is:
-Add gameplay.
Because it's not a game if there is no gameplay (ok, maybe it'still a game but it's not fun).
The time you put in making second room should be spent adding gameplay and posting game build during submission hour.
Plan you time properly, make your priorities wisely and don't give up next time!
It ran a bit slowly on my computer, and the contact detection let me walljump out of bounds (If you're doing what I think you're doing, maybe try doing a downward Raycast from the player to check for ground, instead of enabling jump doing OnCollision?)
I'm sorry you didn't get to submit what you wanted in time, but good luck fleshing it out further!