Protect The Torch! by Marin0104
Story
Your campfire of your village is about to expire. To keep your village alive, you have to choose one item and run to the torch on the other side of the woods! You can only use this item once!
But think ahead, you have to return once you have reached the torch to bring it back. Be aware of the heavy cloudbursts which occur sometimes! If you die, another member of your village has to go on the journey and can use the items his predecessors have left.
Features
- Interactive Physics
- Enemies, Spike Balls, Gaps...
- Cloudbursts - Protect your torch!
- Place bombs which can explode and destroy enemies, objects or... yourself
- Shoot arrows, in air , in slowmo!

Controls
Keyboard: Move: Arrow Keys, Space: Jump, crouch: STRG, use item: F, drop item: G
Gamepad: (XBox): Move: Analog/Digital Pad, Jump: A, crouch: X, use item: B, drop item: Y
After JAM Features
- Name your own village and play with your friends - perfect for Streamers!:
- Your friends are villagers, too and run the same level
- Items left by your friends will spawn in your level, too!
Screenshots
Original

Post Jam Version

Changelog
21.04.2020 bugfix_1
- Raised Game Over Timer up to 20 minutes
- Fixed bug that causes problem with player dieing with the torch: After his revive he could not use any item
09.05.2020
- Made levels instead of one big level
- Redid the HUD and Menu
- A lot of bugfixes regarding character movement
- Fixed enemy behavior
- Added particle effects and screenshakes
- Items do not respawn again, after player died
- Reduced time for each level to 120 seconds
- Player can restart a level
- Added a hanging platform and spike ball on a rope
- Improved perfomance (rain was lagging)
| Youtube | https://marinwin.itch.io/protect-the-torch |
| Original URL | https://ldjam.com/events/ludum-dare/46/protect-the-torch |
Ratings
| Overall | 1966th | 3.152⭐ | 25🧑⚖️ |
| Fun | 1712th | 3.087⭐ | 25🧑⚖️ |
| Innovation | 1370th | 3.217⭐ | 25🧑⚖️ |
| Theme | 2247th | 2.978⭐ | 25🧑⚖️ |
| Humor | 1849th | 2.205⭐ | 24🧑⚖️ |
| Mood | 2033th | 2.857⭐ | 23🧑⚖️ |
| Given | 38🗳️ | 8🗨️ |
I love the graphics and sound of this game, and the concept would make a good game.
I can't really do much because it's a bit bugging. I couldn't push F to place the box, so I fell in the pit and died, then the box was set inside the cave, then I died again, and now everything's piling up and I can't do anything.
Please @ me if you update with bug fixes, I'd really like to try this out.
@nonon i absolutly agree with you. We should have made more, smaller levels to teach the player how it is done. We underestimated level design quite a bit. We were stuck with makeing the enemy-blob as a rigid body, instead of a kinematic body, so he does automatically behaves like a physical object. That was a mistake :smile: I don't know too much about the rules, but maybe refactoring the current level into smaller ones, would be against the rules. But to make it actually playable, it should be done... We thought that a long level with smaller obstacles in the beginning, would make sense - but the learning curve is too steep. There was too little time left, but that is how a game jam works :smile: We'll learn from it and make it better next time.
@historymaker118 yes we do plan to take 2-3 more days polishing the game, to fix these issues. We do love the concept and want to implement our vision to play this game together. Only the village/level persistent. This is why we added the screen @shaolin-dave posted. We wanted to create a small village with villagers - the players, your friends, too make a little community. The players can run the game on their own, but only see the items, their friends has left in the level. And then they try to solve the level together. We had more items and obstacles in our mind, to make more use of the items - even to build puzzles which can be solved in very creative ways.
@shaolin-dave we'll try our best to reproduce this. Have you resetted the game and tried to place the box after the first jump to climb the first wall? Thank's a lot for playing and reporting!
I will say I had a bit of a rocky start, the sign told me to press F to place a box, and pressing F produced no box. I gathered that I hadn't picked it up apparently? Next run I managed to get it. One hit kills were frustrating as well.
By the way, the rain effect was really cool, props on that.
A bit of polish and I think this could be a really fun little platformer! Keep at it, good work!
The only thing I would add to the previous comments is that the bow felt kind of useless, because it's really difficult to aim. It felt like the hitbox for the blob being hit by the arrow and the hitbox for me being hit by the blob were different. I don't know any solutions to that other than increasing the size of the hitbox of the arrow, which could lead to it's own problems.
And maybe that's just me.
But the bombs were fun and more than enough to get through the level.
All in all definitely a nice litte game jam game :D
The return-torch-to-the-start part is a great mechanic.
I had a bit of problems to understand, that you can use an item once per run and that they stay where you left them for the next run. Actually it's logical and I feel kinda dumb, that I did not get it in the beginning. You even explained it in-game, but it's still something you only understand, when you see and experience it. Also, what messed me up a bit is, that you don't really know, which items you will need first, before you traversed the level, but I guess, that's intended.
The bomb was a bit hard to use, because it did not stick to the spikes. And maybe the hitboxes of blobs and spikes could be smaller. But apart from that I had fun! Amazing entry with a lot of content and mechanics!
If you carry the game on , post-jam, I'd say maybe revisit / simplify the keys, and most people outside of Germany know it as CTRL key haha. I had to go search that. :v:
I didn't like that my sword/bow etc. were one-time use things. It felt really strange that I can swing a sword once, then I drop it and can't pick it up. I understand that you needed it to be that one in service of game mechanics but it still feels rather silly.