INSIDE THE LOOP by aerloth

INSIDE THE LOOP
ITCH.IO https://satolas.itch.io/inside-the-loop
PLAY IN BROWSER (WEBGL) https://labs.xaoscollective.com/ld47/
DOWNLOAD FOR WINDOWS https://labs.xaoscollective.com/ld47/LD47INSIDETHELOOPWIN.zip
DOWNLOAD FOR MAC https://labs.xaoscollective.com/ld47/LD47INSIDETHELOOPMAC.zip
A mysterious journey inside a constantly turning loop. Dive deep inside and see if you can find the exit.
INSIDE THE LOOP is an atmospheric adventure game where you control a nameless character stuck in a mega loop. Heavily inspired by the amazing INSIDE by Playdead, we tried to construct an atmospheric experience that can be enjoyed by everyone.
Playable in browsers supporting WEBGLv2, on Windows and macOS.
- Move with [↑][↓][←][→] / [W][S][A][D]
- Jump with [SPACE]
Gamepads/controllers supported.
Playtime 5-10 minutes.
Press [ESC] to access the pause menu and options. You can [SKIP SCENE] if it's too hard or annoying.
Built during 72 hours for Ludum Dare 47 Game Jam.
Made with Unity, 3DSMax, Photoshop, AbletonLive, Audacity.
Made by Adrian Galeazzi https://twitter.com/SatolasGames and Mikołaj Bazaczek https://twitter.com/aerloth
Music : https://soundcloud.com/sato

CHANGELOG 06/10/2020 01:21 - fixed a game breaking bug where one mesh collider would not work in the WebGL version (PC build remains unchanged)
CHANGELOG 06/10/2020 01:55 - fixed quit button not working and fade effects not being fullscreen on high-res displays in Windows build
CHANGELOG 12/10/2020 21:06 - added mac build, graphic settings menu to allow running on lower-end machines
Ratings
| Overall | 52th | 4.228⭐ | 70🧑⚖️ |
| Fun | 292th | 3.794⭐ | 70🧑⚖️ |
| Innovation | 18th | 4.368⭐ | 70🧑⚖️ |
| Theme | 61th | 4.353⭐ | 70🧑⚖️ |
| Graphics | 145th | 4.331⭐ | 70🧑⚖️ |
| Audio | 126th | 4.037⭐ | 70🧑⚖️ |
| Mood | 41th | 4.351⭐ | 69🧑⚖️ |
| Given | 65🗳️ | 81🗨️ |
Unfortunately I got stuck a little bit into the game, but I loved what I did get to play! Incredible work for a game jam!
It’s so rewarding to know that somewhere in the planet someone is playing your little jam game !
@halfboltgames I go try your game it looks super interesting!
@tad where did you get stuck ? Would be cool to know :-)
Thanks !
I think the first stage might be too open as a starting level -- that one seems like it's the easiest to get lost in, especially when you don't yet have a grasp of what's going on. In my opinion, the more linear levels are a better place to get acquainted with the game mechanic. And then the big level feels like it has potential as a big navigational puzzle when the player is more comfortable.
It's not immediately obvious what the light orbs are about -- it's clear that walking into them does something, but maybe a stronger visual connection to the door could hammer home the idea that you need to find and collect them all.
I did find that the timed platforming in the "library" section was a little tough, due to the character sliding off of the platforms after the rotation. In particular, it happened near the end of the section, when the player was upside down -- and because of the perspective, it was tough to intuitively move the character back onto the platform before they fell off.
Overall, really good. One of the best I've seen yet. Great job!
Good job overall.
I was really impressed with the level design, and even more so with the fact that some levels featured different mechanics the subverted expectations.
Greatly enjoyed it, even during the parts where I got stuck 😅
One of the best jam games I've played so far, really :o
The concept, the gravity is stuck in a loop or going in circle, is really cool, really nice creative use of the theme here.
The game is so polished, this is really impressive, such physics are not easy to make in such a short time, really well done!
I'm also impressed by the animations, they are really smooth, transition well and are well aware of the game's shifting grounds for the legs, congrats for this!
I like how it starts without a menu and the infos are written in the game's space!
I did not witness collisions problems or bugs, really great, and I love the game's graphics style, really clean and professionnal, definitely works with the Inside vibe you talked about, congrats!
I enjoyed it a lot, the audio is great, the mood is incredible one of my favourites!
Awesome game, great artstyle, subtle moody audio direction, very interesting concept with great potential! Congratulations!
There's some very clever level design in here as well - on the level with the four discrete gravity-directions, it turns out there are a lot more sneaky ways to get back on the main path than I first thought. All in all - thoroughly enjoyed this one!
The music is more than good: your atmospheric soundscape is almost perfect ; maybe some subtle footstep sounds would have added to the feeling of isolation?
On the gameplay side: this game suffers from "accidental hardness", as it's very hard to tell where the character feet are located depth-wise, especially when you're in the middle of a jump. This is a direct and non-surprising consequence of the orientation of the camera (especially when it's located so far behind!), but it could certainly be worked around, maybe by adding an artificial "shadow" decal below the character?
Anyway, thanks for making this game, this is some great work!
Overall though, excellent work!
I'm guessing the disorientation is intentional, and for that I shall say you succeeded!