Rayban by eddynardo
Rayban is the main character, he is inspired from Rayman and Crash Bandicoot.
This game was created in 48 hours from scratch by two people.
Story:
Rayban was kidnapped by a giant hornet and he is now trapped in a forest.His only way out is to solve some weird riddles that the hornet sends via text messages.
Controlls
arrow keys: move and jump
Space (first time):pick the point where you want to go back in time
Space (second time): create an instance of your self in the point where you pressed space the first time, this instance will recreate every move you did
but you cant touch or go near it since that would create a paradox (you can use this power only once in every level)
Q : restart level
Importand: the game ends when you find the hornet (so press Alt+F4, nothing is going to happen after that)
This game was created in 48 hours from scratch by two people.
Story:
Rayban was kidnapped by a giant hornet and he is now trapped in a forest.His only way out is to solve some weird riddles that the hornet sends via text messages.
Controlls
arrow keys: move and jump
Space (first time):pick the point where you want to go back in time
Space (second time): create an instance of your self in the point where you pressed space the first time, this instance will recreate every move you did
but you cant touch or go near it since that would create a paradox (you can use this power only once in every level)
Q : restart level
Importand: the game ends when you find the hornet (so press Alt+F4, nothing is going to happen after that)
| Windows | https://drive.google.com/file/d/0BxMSxjefy86AWGE4X3cwTzEtS2c/view?usp=sharing |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=49260 |
Feedback
Archonthewizard
15. Dec 2015 · 04:18 UTC
Awesome puzzle concept. Very impressive rewind mechanic! Got stuck on some colliders, but I'll chalk that up to a jam version of your game. Art was also quite impressive
siege
15. Dec 2015 · 05:29 UTC
I get it! Like the sunglasses!!!!!!!!!!
alvarop
15. Dec 2015 · 06:25 UTC
Very confusing. It could benefit from some more explanations and feedback to the player. I do like the mechanics and the ideas though, there were some good ideas in there. I just wish they were a bit more clear.
jigalx
17. Dec 2015 · 22:28 UTC
Good Braid-esque idea! Could definitely use some better in game explanation since it was hard to figure out, but once understood it was good.
local minimum
03. Jan 2016 · 13:33 UTC
Really cool idea and ambitious to try and pull off for a Ludum. I really would have liked some camera snap type of effect for when storing a space-time position and some indicator showing that the next action would be a rewind. An easy level reset button would have been nice since there where ways to get quite stuck and the space action failing to do anything (pressed like 5-6 times without anything happening). Finally the controls were hard to deal with. Maybe the colliders should be extended a little for all platforms, maybe lack of grace-period allowing jump shortly after left platfrom, maybe there was some momentum in the character or a lack of gravity. I couldn't put my finger on it, but something was slightly off. So if these things were attended to, I'd say you have a winner concept for a puzzle platformer!