Ring Rush by blotosaur


Hold LMB to make the ball go straight. Reach the finish zone.
| Youtube | https://github.com/blotta/ld47 |
| Youtube | https://lblotta.itch.io/ring-rush |
| Youtube | https://lblotta.itch.io/ring-rush |
| Youtube | https://lblotta.itch.io/ring-rush |
| Original URL | https://ldjam.com/events/ludum-dare/47/ring-rush |
Ratings
| Overall | 138th | 3.756⭐ | 45🧑⚖️ |
| Fun | 101th | 3.802⭐ | 45🧑⚖️ |
| Innovation | 16th | 4.267⭐ | 45🧑⚖️ |
| Theme | 81th | 4.105⭐ | 45🧑⚖️ |
| Graphics | 393th | 3.19⭐ | 44🧑⚖️ |
| Audio | 350th | 2.93⭐ | 45🧑⚖️ |
| Humor | 334th | 2.397⭐ | 31🧑⚖️ |
| Mood | 356th | 3.061⭐ | 35🧑⚖️ |
| Given | 31🗳️ | 36🗨️ |
Great work!
That earlyish level with the very long kill corridor is I think harder than the designer, already having good control, thought it was.
The art is basic but works well! The same applies to the sound effects. Pretty bog standard retro video game sfx. Some music to round things up would've been nice :) All in all a cool but difficult game.
Concept is very cleaver.
A bit difficulte.
Good Job :)
Thank you all so much for playing my game! I really appreciate it!
If I haven't played, rated and commented on your game yet, I will. I'm slowly working through them haha
Just fyi, the circle flips when the ball is going straight and bounces on a wall. The flip is based on the direction of the bounce. It might not have been a good idea, though.
@fonics, yes, that would probably work really well!
@rhoff95 yeah, I tried thinking of this game more as a puzzle, but didn't get far. I'll continue working on it and I'll try to do more of that. Thanks!
@marcmagus it took me a lot of tries to do the round on the gif below haha
@lectvs I agree, slowing it down and working more on level design would benefit the gameplay
@duke I gotta find a balance between difficulty and level design. I'm still not very experienced in that kind of stuff.
@Oddmes Tried thinking of more interesting mechanics to put in the game. Maybe a wall that breaks if u bounce once or other stuff like that. Used a lot of the jam time on the movement and trying to get collisions right haha
Took me an embarrassing amount of tries to make the gif below haha.

I came here because I saw your GIF, and I thought: "Wow, that looks so cool!". I didn't factor in the fact that it would be so hard to click at the right time, and my attempts were much more embarrassing. :laughing: I think you should definitely develop this idea further.
There were only two things I could think of that might improve the game, although both would have made me feel much worse about myself:
1) A time-based score system;
2) A click-based score system.
It's already a lot of fun, but if there were some target times/clicks to beat I could see people spending hours in pursuit of a perfect run. Great job!
Game was fun, challenging and as I've iterated, just a great take. might have been missing a counter to expose how terrible we are or timer, to trigger to competitive spirit, but what you had there was more than enough (not that many levels though, but the challenge made it appropriate.)
Got a winner on your hands, good going!
Thanks for submitting your game!