The Flamethrower by Feingehacktes

Have you ever had a dream?..
about a random dude with an adorable flammy thing in a flask? Then this is the adventure for you. Escape into an immersive world of forrests and caves and let yourself be carried away by the excellent gameplay mechanics and fancy animations.
Good luck and have fun!!
PS. You'll see the controls in the titlescreen
Please Notice: Requires Java SE Runtime Environment 8



to run the.jar from the command line:
java -jar Flamethrower.jar
Ratings
| Overall | 466th | 3.829⭐ | 37🧑⚖️ |
| Fun | 578th | 3.647⭐ | 36🧑⚖️ |
| Innovation | 933th | 3.426⭐ | 36🧑⚖️ |
| Theme | 363th | 4.074⭐ | 36🧑⚖️ |
| Graphics | 268th | 4.314⭐ | 37🧑⚖️ |
| Audio | 457th | 3.706⭐ | 36🧑⚖️ |
| Humor | 1407th | 2.667⭐ | 29🧑⚖️ |
| Mood | 119th | 4.19⭐ | 31🧑⚖️ |
| Given | 56🗳️ | 55🗨️ |
/edit:
but in all honesty, very cute game with a quite a few challenging puzzles! Loved playing through it! You guys should expand upon it and make it a full release :D
Nitpicks:
- The MC's movement is a bit 'floaty', especially when falling down.
- The MC being just a random no name is a bit sad.
Other than that, very polished game. I experienced no glitches, bugs or other odd behaviour (except when walking towards the end - there's a green pixel in the middle of the air).
Very atmospheric! Thank you for letting me play this gem u_u
Greato Jobu! :smile:
The only thing missing to improve this experience would be some good writing. Some kind of story context.
The music fits perfectly to the bleak map design. And the ending is awesome as well. Man, there are so many similarities with our game (ending, carrying and throwing npcs), it's almost creepy :D Goo job guys!
We had a bit of story planned, but as always had no time to add everything.
Especially the throwing in your game really reminded me of our own. It also gets stuck if you throw it inside a wall.
@griffin76 I was afraid that players would not figure that out so we added an alternative route to progress. Hopefully everyone found at least one of them.
@grizzliusmaximus What do you mean with `The controls may still need some adjustments`? We added multiple control schemes to try to make it playable for most people. Would be nice if you could provide a bit more detailed feedback on it.
Thanks everyone for the feedback.
Really appreciate it.
PS. I remember your previous LD game as well!
@gus-goucher we had a template project ready before the jam started with java/kotlin, [libGDX](https://libgdx.badlogicgames.com/) and [ashley](https://github.com/libgdx/ashley)