Can I keep it plz? by bloodycoin

[raw]
made by bloodycoin for Ludum Dare 46 (JAM)

Intro - Story:

One day, going back from the school you notice a sad and strange creature lying by the pavement. Being the kind heart you are, you ask your parent to keep it. Of course you get the approval, but only after you agree to wash the dishes for whole month. And now it's your turn shine, and bring your new pet to full health.

akeeper-intro.png

Instructions:

Move with wasd or arrow keys Interact with environment with "E" key (or mouse) Cancel your actions with "Q" key or "Escape" Choose options with respectiv numbers or with mouse.

Goal:

Keep you new pet alive by creating good conditions for it. akeeper-ps.png

For example: keep the battery charged by going near the treadmill, doing some excercise. akeeper.png

Extra:

  • Quit with Shift + Escape
  • Bug reports and suggestions are welcome
  • Linux / Mac are coming a bit later

Credits:

  • Bloodycoin - Programming, design, 2D art
  • Labete - 3D art, initial idea and all kinds of great suggestions

Ratings

Overall 2452th 2.675⭐ 22🧑‍⚖️
Fun 2472th 2.333⭐ 20🧑‍⚖️
Innovation 1961th 2.889⭐ 20🧑‍⚖️
Theme 1910th 3.289⭐ 21🧑‍⚖️
Graphics 2099th 2.763⭐ 21🧑‍⚖️
Humor 1505th 2.594⭐ 18🧑‍⚖️
Mood 2253th 2.579⭐ 21🧑‍⚖️
Given 36🗳️ 2🗨️

Feedback

JordyForNow
02. May 2020 · 17:45 UTC
Hmmm i guess I don't really understand the game, the movement was a bit clunky and I didn't really get any feedback on the actions I performed. When I "Turned on" the lamp for instance I didn't see a light, did it turn on or do I need to do something else? I think it was mostly me but a little introduction to the scene would have helped making things more clear.
Madbarron
02. May 2020 · 18:42 UTC
Playing the web version, the lamp is the only thing that seems to do anything. From a UI perspective, I don't think that E and Q are necessary.
giraffesareburning
03. May 2020 · 00:44 UTC
Like the others have said - you don't really get feedback for the actions you do, so it's hard to tell what is going on. Played the web version if that makes a difference.
appix
03. May 2020 · 09:54 UTC
Maybe it would be better to give some guidance on how to increase the value
Emperor Eagle
05. May 2020 · 10:39 UTC
Good start! The story behind the game is good and well written! Some more guidance would be appreciated however. I knew how the controls worked (good explanation on that), but I needed some more feedback on what each interaction did (a visual/audio change in the scene for example). Perhaps each item is very clearly (as in visually) related to an aspect of the pet's condition and can tell exactly what you need to change each condition. The game had good depth to it with all the interactive items. The graphics were good and I found there was quite a decent mood, but some more colour could liven it up. It's a good start and fits the theme well! Overall, good job! Keep it up!
yy404
11. May 2020 · 19:51 UTC
Nice concept! This is a good start and hope you could make it better.