NOAS by ROBOWARRIOR1982
Numeric Operating Armored System (NOAS) is my prototype for the LD46.
NOAS is a top down shooter with a TPS view, there is a tutorial in game to explain the control and the goal of the game, see more on my itch.io page.
NOAS was realised with GAME MAKER STUDIO, that's a challenge for me to make a 3D GAME with this game engine !
I made an HTML5 version but prefer the windows version to play if possible (better resolution and speed).

CONTROL : WASD to move, Mouse to aim and shoot (left for normal shoot, right for stunning shoot) ! Use V to switch the view, press space to continues dialogs, ALT+ENTER on the windows version to enter in fullscreen mode.
Software used to make this prototype : Game Maker Studio, Blender, Inkscape, Audacity.
21/04/2020 Fix
-Invert the texture uv for "clue block"
-Correct "espace" to "space" in text
-Prevent activation of multiple spawner
-Press space display now immediately all the text in narrator
-Reduce the audio gain
24/04/2020 Fix
-Solved a collision problem with "clue block";
-Added "escape" toogle fullscreen in windows version;
-Added key_letter 'M' to return menu instantly;
-Added a variable to memorise and restore the camera view after dialogs.
-Added a condition to prevent fire with the 2 shot in the same time.
| Youtube | https://robowarrior.itch.io/noas |
| Youtube | https://drive.google.com/open?id=1_WfsFSadsI2RM3owOZ5eWBG9AlfanXAm |
| Original URL | https://ldjam.com/events/ludum-dare/46/noas |
Ratings
| Overall | 1902th | 3.193⭐ | 77🧑⚖️ |
| Fun | 2020th | 2.907⭐ | 77🧑⚖️ |
| Innovation | 1705th | 3.04⭐ | 77🧑⚖️ |
| Theme | 2298th | 2.919⭐ | 76🧑⚖️ |
| Graphics | 1889th | 3.067⭐ | 77🧑⚖️ |
| Audio | 1454th | 2.651⭐ | 78🧑⚖️ |
| Mood | 2048th | 2.847⭐ | 77🧑⚖️ |
| Given | 98🗳️ | 134🗨️ |
(and I like the "espace" instead of "space");
But the levels got boring and repetitive, sadly
With more variation, and mechanics / enemies added as the game progresses, it would really switch things up!
But it shows that there was a lot of work done with this, overall not bad
A cool 8bit background music would make a lot of difference
The graphics idea is kinda cool
Idk if you can skip the tutorial, but maybe adding some 'skip' button for text dialogues if you saw it before could be awesome (for example, I died and had to read all over again). Also, felt weird the fact that I could go to level4 without playing the previous 3.
Also, sounds are a bit too loud maybe?
However, it was an amazing experience! Really good job there!


Thanks for the game!!!
Suggestions:
1) When I defend the white key it is better to have a different animation for it usage. Sometimes destroying animation for white key when I defend it confuses because I think that I killed it by accident.
2) When playing with non-default view (view like you are driving the tank - not top-dowm) after tutorials or some intros my view became default again. I would remember the state of view when you play animation to return back to correct view.
Really good game
@yaroslav-gozak Thanks you ! I'll create a variable to save the current state of the camera and replace after narration phase.
I couldn't figure out what to do after I killed the first enemies in the circle.. :(
Anyhow well done!!
Every other _Keep it Alive_ is about some defense target, but this one actually makes you hate your escort.
@boxedmeatrevolution @drskort I agree the last levels is not really finished by lack of time, this is a prototype but i enjoyed you take the time to test all the levels !
@bot12313 My interpretation of the theme is keep alive an ennemy to open the passage so i think it's perfectly in the theme, and i didn't see a lot of game with this approach !
Thanks you all for testing, i maked a lot of effort to create this and now i can use it to make a bigger thing.
Sometimes during fight the "key" enemy is marked very late and gets destroyed, and maybe the "Connected" blinking sign could stop after a while.. Played the web version, which worked otherwise really well.
Good entry! :thumbsup:
I encountered a bug though when the enemies stopped coming and the way forward didn't open. Happened twice. I was just left standing there, neither failed, nor could proceed.
