The Facility by Invixel
The Facility
A visual novel-ish demo?
~Because I didn't have the time to make it a game~


This was a bit of a different experience for me. This time around I decided to make a story driven game- instead of an arcade-game which is what all my previous ones have been. I lost 1 1/2 days to school and a yearly tradition with my family, but I'm happy i managed to make at least something of the time i had left.
The Facility isn't fun. Sorry. I wanted to add puzzles but didn't have the time.
I think that I managed to do a pretty good job with the music and the atmosphere though, at least compared to my previous ones.
Enjoy!
| Youtube | https://invixel.itch.io/the-facility |
| Original URL | https://ldjam.com/events/ludum-dare/47/the-facility |
Ratings
| Overall | 1196th | 3.217⭐ | 32🧑⚖️ |
| Fun | 1439th | 2.7⭐ | 32🧑⚖️ |
| Innovation | 1438th | 2.633⭐ | 32🧑⚖️ |
| Theme | 1107th | 3.317⭐ | 32🧑⚖️ |
| Graphics | 805th | 3.55⭐ | 32🧑⚖️ |
| Audio | 166th | 3.948⭐ | 31🧑⚖️ |
| Humor | 878th | 2.587⭐ | 25🧑⚖️ |
| Mood | 177th | 4.017⭐ | 32🧑⚖️ |
| Given | 17🗳️ | 31🗨️ |
Really liked the writing and the story.
The graphics - especially the lighting - were beautiful.
The music was really fitting.
Would have loved it to be a bit longer, but it's also
funny to think that guy is stuck in that tiny loop for eternity :D
Well done!
1-
I really don't understand what you mean, the player cannot touch the lower walls? The perspective in the game isn't really top down, its at an angle. That's why you see a side of the player. Naturally, when the player walks next to walls, the walls would obscure them.
Do you think it's a bad thing that the player can be "invisible" (which I can agree with) or do you think that the collision should happen earlier, so the feet can't move past the top of the wall? Sorry but I'm only trying to understand...
Also, what does "increase their collision box to a maxiumum of half of the capped game" mean?
2-
Yeah I would do that if I hade the time.
3-
What do you mean, inform action button? I already have a big spacebar in the middle of the scene when you first encounter an interactable object if that's what you're getting at...
4-
I don't understand what you're saying.
### Thanks for spending the time to actually review and not just spam :)
Granted there isn't much to do but as an intro to a bigger game it would be quite intriguing.
Good job. Keep it up.
well done
Great job making this in such a short time frame, and I hope to see your future games!
I had fun playing this short game and really enjoyed the music and the atmosphere.
Sometimes games don't need fancy mechanics and a great atmosphere is enough to keep players exploring the world and its story.
Yes, that is very true, and I'm not disappointed in what I made. I just made the observation that this time- it's not really an actual *game*, but rather a visual novel. I still learned a lot about that aspect of game development!
All my previous games have been arcade-like with no story or polish- this one went in the complete opposite direction and that was really fun too! :)
See, the problem is that I have rated more than 20 games, and made extensive comments on almost every one, but because many of them opted out of categories I don't get the full credits for rating them.
Personally, I feel like it would be more fair if you got 1 "ratings given" if you rate a game in every available category, and rating a game in half of it's categories could yield 0,5 points.
It would be more equal than the current flat 0,25 points per rating.
Ah, I think the problem might be that you haven't clicked away from the dialogue box. That was a mistake on my part, I put a small spacebar icon next to the text but at the same time a large WASD/Arrows-icon in the middle of the screen.
You have to press space before you can move, hope it works!
Even though the writing of the story is very good.
I liked the graphic, which looks great. The music fits very well with the theme of what's happening in the game.
The controls were very comfortable.
I know that you had a very limited time for the jam, and that sucks :(
To sum up, I enjoyed the game, and it'd be interesting to have puzzles in that game.
Good luck!
Despite how little time you had to put this together, you were able to put out a surprising amount of content! The art, music, and story all come together to create a very unique mood. Well done!