Paint Rush by Ekilibr

Welcome in Paint Rush.
In this homage to good ol' arcade games, you'll start with nothing, and will struggle understanding where you stand or where to go.
Crush devilish ennemies against grounds and doors to paint your way through the game, and understand the contours of this world that seems hidden to your eyes! Jump, climb walls, hit and explode your opponents with powerful finish moves to stay alive until the end.
Be brave, warriors!
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:videogame: Pad Controls: :videogame:
- Move : Left Stick
- Jump : A
- Hit : X
- Grab : Y
- Orient finish : Left Stick
- Finish Move : X/Y
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:mousethreebutton: Keyboard Controls: :mousethreebutton:
- Move : Q/D
- Jump : SPACE
- Hit : Mouse Left Click
- Grab : Mouse Right Click
- Orient finish move : Mouse Cursor
- Finish Move : Left or Right Click
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This game is brought to you by:
- Louis Denizet ( DenizetLouis ) - Game Design/Code
- Romain Rope ( RomainRope ) - Sound Design/Music/Pixel Art support
- Mathieu Clavel ( EkilibrMc ) - Game Design/Concept Art
- Alexandre Magnat ( Skreed3 ) - Pixel Art/Animation

| Youtube | https://ekilibr.itch.io/paint-rush |
| Youtube | https://ekilibr.itch.io/paint-rush |
| Original URL | https://ldjam.com/events/ludum-dare/45/paint-rush |
Ratings
| Overall | 22th | 4.268⭐ | 58🧑⚖️ |
| Fun | 4th | 4.375⭐ | 58🧑⚖️ |
| Innovation | 35th | 4.214⭐ | 58🧑⚖️ |
| Theme | 92th | 4.089⭐ | 58🧑⚖️ |
| Graphics | 63th | 4.373⭐ | 57🧑⚖️ |
| Audio | 32th | 4.173⭐ | 54🧑⚖️ |
| Humor | 303th | 3.229⭐ | 50🧑⚖️ |
| Mood | 64th | 4.104⭐ | 55🧑⚖️ |
| Given | 32🗳️ | 25🗨️ |
A few more levels and it can totally get publish for comps and xbox/sony!
Thank you guys!
Music and sounds was great and the art is amazing
but still Great Game

Had a lot of fun playing :smiley:
@huntrox we made a hotfix to fix this issue, it happened when you grabbed an enemy next to a wall then player was in a slide animation while having a grabbed enemy, sorry for it!
@mrabnox not knowing where to go was a bit of an intent on our side, hope you found your way crushing minions everywhere ;)
@barracudadisaster yes, I think that with more time we could have worked ennemies behavior to make those things clearer
@nocity glad you experienced it that way :id:
@barrier @namnam For explanations, we certainly lacked of time to implement proper tutorial situations, so we did our best to put first ennemies and doors in front of the player way to make sure core mechanics would speak by themselves.
@arzi yeah, sorry about that 🙏 we had not enough time to think about how to bind the throw mechanic to a non-directional input. Hope you still managed to explode them all!
Good job :slight_smile:
That aside, solid concept + fun to play!
music is good and ink projection really help to feel the impact of mc punch
(good luck for dark devotion on switch :p)
I had a weird issue where I couldn't attack unless I didn't move for like 3 seconds. I'm not sure if I missed some mechanic but it didn't seem to be happening at first.
Great visuals, punchy sound effects, I definitely enjoyed my experience.
@deepnight you are absolutely right! Cancel punches has been out of our mind, as the LD has been a total rush from start to beginning. But we'll definitely keep that in mind for any future implementations of those kind of features ;)
Indeed, we considered it strongly but had to cut it because it wasn't a fit into our 72h scope :)
The game looks very polished and the gameplay is quite a lot of fun an action!
When will you release it on steam? :laughing:
https://youtu.be/zoLZXTxFt0w