Chew Choo! 🚅 by RainbowUnicorn

'Chew Choo!' :bullettrain_front: is a multiplayer/singleplayer web-game where the player controls a train on a cyclic route (loop!).
The routes of trains of different players cross each other,
and the goal of the game is to be the last one standing by running over other trains.
The player's route will expand and merge with the routes of the trains it runs over.
Game Controls
Press up arrow key to speed up.
Press down arrow key to slow down.
Press m to toggle music.

Ratings
| Overall | 1231th | 3.184⭐ | 21🧑⚖️ |
| Fun | 897th | 3.263⭐ | 21🧑⚖️ |
| Innovation | 212th | 3.895⭐ | 21🧑⚖️ |
| Theme | 447th | 3.921⭐ | 21🧑⚖️ |
| Graphics | 1367th | 2.763⭐ | 21🧑⚖️ |
| Audio | 1055th | 2.324⭐ | 19🧑⚖️ |
| Humor | 1105th | 2.219⭐ | 18🧑⚖️ |
| Mood | 1284th | 2.882⭐ | 19🧑⚖️ |
| Given | 30🗳️ | 2🗨️ |
> Instantly lose :frowning2:
Do you have to activate single player mode separately or does it automatically activate when no one is present in the arena? After several attempts, it seemed as though I was the only train left on the track, couldn't see anyone else for a minute or two.
All questions aside, I find the concept of the gameplay itself fantastic - simple to learn, difficult to master. I think the core mechanics are there, and with a tutorial stage and a formal menu, I could really see this as being one of those .io games. As far as I could tell, I couldn't find a way to replay right from the menu, and having a designated single player stage could at least help those who don't know how to play get into the basics of the mechanics instead of being thrown into an already existing, multiplayer stage.
Regardless, it would be interesting to see powerups or something that would affect the length of the train as well. Overall, it's a great and pretty well executed mechanic.