The Last Antibody by Reino Angelo
The Last Antibody is an Endless 3D Wave-Based Action Game
Gameplay: Kill Viruses, Collect Upgrades, Recruit Temporary Allies and Reach Unattainable Highscores
Backstory: The world is in its apocalyptic state and you are the last human or to be exact you are the last remaining antibody of your hooman's body. Exterminate, kill, cleanse as much virus as you possibly can before humanities inevitable end.
Reaction Paper: This is my very first jam that I have participated and super glad I did, I learned a lot of new things while developing this and also slightly panicked when i saw that i have a few hours left and i haven't slept yet haha. We all have 4 hours of sleep or less haha but it is totally worth the experience that i got from this jam, Thank you in advance for the people who will play/download my game. See you in the next jam guys :)
Controls: [Hold Right Click - Move Player] [Drag Left Click - Move BigBoi (An Upgrade)]



Made in Unity 3D
Ratings
| Overall | 129th | 3.891⭐ | 25🧑⚖️ |
| Fun | 69th | 3.978⭐ | 25🧑⚖️ |
| Innovation | 392th | 3.455⭐ | 24🧑⚖️ |
| Theme | 194th | 4.022⭐ | 25🧑⚖️ |
| Graphics | 52th | 4.304⭐ | 25🧑⚖️ |
| Mood | 161th | 3.705⭐ | 24🧑⚖️ |
| Given | 13🗳️ | 19🗨️ |
One suggestion would be to simplify the control a bit. I saw that I can destroy the virus by either clicking on them directly or by dragging the antibody to collide with them. The former was a bit confusing to me. If you remove the clicking control, you can just make the antibody always follow the cursor!
Also! Great use of Unity post processing and great sound design!
I had a bit of trouble in the beginning understanding the point of the 'player' that I am able to move around - perhaps you can disinguish the 'player' by having it knock back enemies further. Another possibility is changing the colour of the enemies when you damage them by tapping them.
The game was really polished, especially for a game jam game. All the design choices put in were very cohesive, from the colour palette to the font to the music! The sound effects were nice and mellow and complimented the gameplay very well.
I'm also curious as to how you achieved the effect with the enemies, are they 3d meshes or 2d sprites? I'd imagine there's some post processing effects to achieve the look you have.
Overall, I really enjoyed playing the game - Good work! :)
The post processing effects looked cool.
I'd suggest that when the wave timer reaches 0, make the player kill of the remaining enemies before moving to the next wave.
Music was nice and relaxing, and seemed to fit in well.
The font and menus looked great.
i got to wave 21, the beginning is a bit slow, faster ramp up with more frequent upgrades might have been cool