Stuck While True by jka
You're stuck in a bunch of nested while loops! Solve the puzzles to break out!
Controls - Press WASD or arrow keys to move - Press E to grab an object - Press E again to let go
Chrome on Windows issue
Tutorial and win texts don't seem to show up on Chrome for Windows. (Linux works fine, haven't been able to check MacOS.) It might also be a problem on other browsers, but Firefox seems ok.
It's not really gamebreaking or anything, everything you need to know is in the description here. Just know that when you reach the blue button it's supposed to show a "Thanks for playing!" text to indicate that you've finished the game. :sweat_smile:
| Youtube | https://insane-scatterbrain.itch.io/stuck-while-true |
| Youtube | https://insane-scatterbrain.itch.io/stuck-while-true |
| Original URL | https://ldjam.com/events/ludum-dare/47/stuck-while-true |
Ratings
| Overall | 459th | 3.139⭐ | 20🧑⚖️ |
| Fun | 281th | 3.333⭐ | 20🧑⚖️ |
| Innovation | 206th | 3.528⭐ | 20🧑⚖️ |
| Theme | 416th | 3.333⭐ | 20🧑⚖️ |
| Graphics | 593th | 2.222⭐ | 20🧑⚖️ |
| Audio | 489th | 1.972⭐ | 20🧑⚖️ |
| Mood | 566th | 2.167⭐ | 20🧑⚖️ |
| Given | 18🗳️ | 2🗨️ |

I really like the concept and this could lead to cool puzzles.
Could you tell me which browser you're using on what OS? Perhaps there's a difference there.
I got to the final barrier but couldn't complete it because i accidentaly sent a beam backwords that messed up something and closed the loop behind me. Oh well.
Also for anyone playing, the directional keys also work, so you don't have to play one-handed with the WASD and E keys. Great work!
Cheers for the great job!
@quinn-patrick: Totally agree about the player character. I was planning something more interesting for that, but unfortunately I ran out of time. :sweat_smile:
@iorena: You're right about rotating of course, it can be a bit fiddly. I thought about adding a button for rotating things, but I wanted to keep the control scheme as simple as possible, which might have been the wrong choice.
Also thanks for the feedback on the puzzle difficulty! I found it quite hard to determine how difficult each puzzle needed to be, but it's good to know that I can probably ramp up the difficulty a bit quicker next time. :slight_smile:
@jegus9 Thanks! I tried to design the puzzles in a way that getting stuck is not possible, but there might be ways to get stuck that I didn't consider. So your suggestion might be a good idea. :smile:
I didn't need the information panels and din't actually noticed them at first - it's really easy to understand what you need to do ; and when I noticed them it actually confused me and took me a while (no pun intended) to understand what they mean. So maybe later in the game with more complex mechanisms that would be useful, but for what it is now I don't think it's required.
The visuals could (obvisouly) be better but at least you used different colors that made it possible to easily understand everything! Sound effects are nice, too bad that there is no music :p
Good job!