Monster Munch by SilasAdams

[raw]
made by SilasAdams for Ludum Dare 46 (JAM)

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Feed the monster to keep it alive. As you feed the monster it will evolve but it will also require more food. Feed the monster the right food to avoid making it angry, but don't let it starve either!

Ratings

Overall 1884th 3.2⭐ 22🧑‍⚖️
Fun 1630th 3.125⭐ 22🧑‍⚖️
Innovation 1936th 2.9⭐ 22🧑‍⚖️
Theme 798th 3.842⭐ 21🧑‍⚖️
Graphics 1005th 3.775⭐ 22🧑‍⚖️
Audio 1079th 3.167⭐ 20🧑‍⚖️
Humor 1140th 2.917⭐ 20🧑‍⚖️
Mood 1229th 3.395⭐ 21🧑‍⚖️
Given 27🗳️ 4🗨️

Feedback

TheQiwiBoy
21. Apr 2020 · 22:14 UTC
I liked that you went faster as you played.
joewolf
21. Apr 2020 · 22:15 UTC
Good game with really nice graphics. I couldn't seem to get the monster to evolve though?
jerripo
21. Apr 2020 · 22:17 UTC
Love the graphics, and the sound is very fitting. I love how satisfying a one-hit kill feels like, and the evolutions were fun! Great game!
TevasLiutauras
21. Apr 2020 · 22:19 UTC
I liked the idea, but I feel its way to easy to get hit by the enemies. Theres not enough control in how to approach enemies due to the fast movement speed and relatively small attack range.
Maxathon
21. Apr 2020 · 22:21 UTC
Similar base mechanic (bring required food) as the game we made for this one!

Love how this looks and how easy it is to pick up and play. Nice work!
LoopyPickleHead
21. Apr 2020 · 22:26 UTC
I know I could love this game if it had some edits! The art and music is wonderful. There are some things that do a disservice to the game. In my session there was no penalty for letting the monster's satisfaction drop to 0. Also, I felt the main character's weapon range was too small. Otherwise, very well done!
BattleCat
21. Apr 2020 · 22:29 UTC
How much does it take for the monster to evolve? I swear I must've fed it like 20 of each type and nothing seemed to happen...
DrJedd
22. Apr 2020 · 14:02 UTC
Great little game. Fun animations and sound effects really helps build the atmosphere. The lore is fuzzy to me as to how/why a farmer is taking care of a furry monster and who are all these lizardmen.

The movement seems inconsistant depending on framerate. Did you use Update() and not FixedUpdate()?

I would have enjoyed more difficulty, e.g. enemies attacking me, or species defending one-another so that you have to pick isolated monsters.

Took me a while to understand the heart was a power-up, due to it being a different style and shape compared to the other items.

Overall, it seems like you had fun making this! Keep making games!
🎤 SilasAdams
23. Apr 2020 · 08:26 UTC
Thanks for all the comments and feedback, really appreciate it! we're aware that there are some fixes/updates to make, this is what we were able to do in the 72 hours, we will be uploading a post-jam version too. Any feedback is welcome ! :)