Keep It Undead by pcmaster
Keep the zombie apocalypse alive!
Do not let the zombie virus die out. Spread it before you heal!
Controls
Everything is done using the mouse :mousethreebutton:. Use left mouse button to select zombies and move them around. You can use drag&drop to select multiple zombies. They will cough even without your assistance.
To win, you need to spread the infection outside of the screen.
Credits
A Trion Team game, with special guest PcMaster
- Code+design by OndraSej & PcMaster
- Art by Peregrine
- Music by Haunted Corpse (thank you!)
- Sounds by PcMaster
* All code, graphics and sound assets are our own - _except for the MUSIC_ (see above, feel free to TURN OFF) *

Update 3. 5. 2020 (post-Jam version)
- Added support for other aspect ratios than 16:9.
- Added a build for OS X.
- Added shadows to signs - we're not sure why we forgot them in the jam version.
Update 26. 4. 2020
- Fixed sound and music - now they are on by default.
- Added application icon to the windows version.
- Added a post-jam Android build that has one more tutorial level.
Ratings
| Overall | 1404th | 3.414⭐ | 78🧑⚖️ |
| Fun | 1450th | 3.218⭐ | 80🧑⚖️ |
| Innovation | 610th | 3.599⭐ | 78🧑⚖️ |
| Theme | 1062th | 3.731⭐ | 80🧑⚖️ |
| Graphics | 826th | 3.899⭐ | 81🧑⚖️ |
| Audio | 1467th | 2.613⭐ | 64🧑⚖️ |
| Humor | 980th | 3.06⭐ | 77🧑⚖️ |
| Mood | 1678th | 3.116⭐ | 75🧑⚖️ |
| Given | 84🗳️ | 107🗨️ |
The world feels fleshed out and the game play is smooth. I did have trouble issuing multiple commands to a group.
Nice work.
A couple of comments:
- It wasn't obvious to me at the start that I was supposed to leave. I thought I had to infect everyone at the same time, and the exit was for the normal people to escape the infected area.
- The music was off by default, was that intentional?
The hand drawn art style is super pretty :)
Pro tip to anyone who didn't realize: you can click and drag to select multiple people
@shardykins: the wandering away is part of the game. They're zombies, you can't expect them to do something smart...
That said, I've got some crazy ideas. First, why do the zombies follow the X? Why not you, the player, could be able to place something that would atract the zombies? Like you could place beacons that atract then. I imagine that, initially, you would only have the possibility to place one. Than you would receive more as the levels got more complex. Also, could be beacons that could be used to push then away, so they don't go in a undesired place. This beacon could be something funny, like sandwich or even a bacon (bad pun, I know)!
Talking about my gameplay, in the begining of the first level, I really thougth that I was supposed to infect everyone (the letters were tiny, so when I fullscreened I gotcha), so it was like a simplified rts game. Had so much fun with it initially! Why not make it a kinda bonus levels with a time limit?
Another really nice thing are the graphics. Very beautiful style! You could stylize it a little more (to make it a little cooler)! The controls were really sattisfying (to drag a box, like a pc, was for some reason pretty cool), but there were problems with the zombies. One of the pigs didn't liked me, cause I've waited for him a bit of time, and he wasn't coming to the place I needed him lol
The music was not that fitting tho. The theme of the game doesn't really match, cause the theme of the game is not properly horror, but a funny little thing. But, if you put a casual like game music, it will also lose all the charm. It needs to be something that has some coolnes and irreverence, but not so much sugar (so we don't get musical diabete!). As a composer, I imagine that you should take that "virus motif" sorta thing you got there and merge it with an irreverent vibe.
Ok, that's it I think. Hope I helped!
Edit: made some mistakes
I also agree that it was not obvious you had to escape to progress to the next stage.
That said, a very nice take on the theme and great sense of humor.
@undead-aubergine Thanks for the ideas. We're thinking about building on this concept, so we might add them! We actually built the vaccination and the view cone, but we didn't have time to tune them and make good use of them, so they didn't make it to the playable version.
@nathant We got a lot of feedback that this was not clear. I hoped that the first "tutorial" level will make it clear, but maybe we need a better initial level for that.
I enjoyed the game though, I'm sure you could expand it to make even more interesting puzzles with the manned-cure-cannons. I thought the art was nice, although I would have appreciated a bit more colour I think. I liked the win-mechanic, but at first I was trying to infect everyone because I didn't understand the description. I think "Get an infected character to the exit" would be clearer, I was trying to infect everyone at first!
Nice entry with interesting mechanic, good job!
@blubberquark Yeah, we realized that a bit too late. I'm thinking about adding an indication that the infection will soon end, but this seems borderline with respect to the Jam rules. We'll definitely fix this afterwards. The duration is not randomized (but it's long enough that it's not easy to predict), and cows can't be infected.
@ciaranw Yeah, the sounds off by default is some issue with default values for settings in the WebGL export of Unity. I'll see if it can be fixed. On the other hand, the music is third-party, and it should not be part of your score. We wanted to add more levels (and more mechanics), but didn't have time to make nice levels during the jam... We'll try to add more (including one more tutorial level to unambiguously show the win mechanic) post-jam.
Handmade graphics were really nice.
Good luck!
I could not stand the music more than 30s
Very good idea, and cool realization
Some improvement points:
- Difficult to understand how to play at the beginning
- I gave up after waiting for a pig more than 1 minute... So I don't know if you have some sool level designs after zone 04 :(
I didn't get to finish it because there was some sort of bug in the farm with the 3 sprayers. I moved all humans to the right side, then, when they got disinfected, my zombie guy couldn't infect anyone :P
Really cool entry though :) I appreciate the graphics & style.
I do agree with a lot of what people have already mentioned so far. I felt like I didn't know what I was suppose to do in the first level. I actually think the level with enclosures next to each other would have been a better introduction level. Also I felt like the walking speed of the units slowed down when they were next to fences, possibly trying to walk diagonally?
But all in all, great job on your entry!
I like the twist on keeping it alive being about the virus
It took me a long time to figure out level 1, I know it said spread the virus outside but i didnt realize there was a trigger box near the exit. Also, I kinda got distracted trying to infect everyone because that was fun xDDD
Great job
A very polished game, the graphics are great and the sound okayish.
Good zombie cows!
Really nice job on this one!
the sounds pig its fun.
I liked the simplistic art style, but if you expand this it might be a good idea to try and zoom the camera in somewhat to make details of the art more visible.
Try the post-Jam version (for now, Win/Mac download only). We've added one more tutorial level (to teach the player to leave the level) + redesigned the first level. If you do, let us know what you think (cc @mental-inaction)
@lyrcaxis Actually, you can select zombies with left mouse button and assign destination with right mouse button. But we thought that this control scheme might be hard for people to figure out without a lot of text (and it wouldn't work on phones, tablets and Macs) so we added the the left-button-only control scheme. But the right click is still there ;)