Toy Factory by Xeke_Death
You are the factory worker in charge of assembling Angry Robot toys...
Your job consists of pressing 2 buttons, one to choose the part to dispense, and one to dispense it... To make your job more interesting, Management have rigged the machine to only cycle through one way, and not be automated at all...
Watch the Angry Robots grow in front of you, as their army grows in the shadows (of which I have none, because this factory is lit from EVERY direction...)
Press M to turn on/off the music...
Press the blue CYCLE button on the right, or the D key, to cycle through the parts to dispense...
Press the green DISPENSE button on the left, or the SPACE BAR, to dispense a part...
If you complete 5 toys in a row, you get a new life. You can only have 5 lives at a time. I didn't get time to implement bonus multipliers for combos or full lives...
You score more points by landing the pieces close to the middle of the base plate, not the previously placed piece... I wanted to change this, but time ran out...
No scoreboard was implemented, because time...
Created in Javascript, using the Phaser library
Link: http://phaser.io/
Graphics done in Photoshop...
Audio created with Audacity...
Music generated in AutoTracker.py...
Link: https://github.com/wibblymat/ld24/blob/master/autotracker.py
Your job consists of pressing 2 buttons, one to choose the part to dispense, and one to dispense it... To make your job more interesting, Management have rigged the machine to only cycle through one way, and not be automated at all...
Watch the Angry Robots grow in front of you, as their army grows in the shadows (of which I have none, because this factory is lit from EVERY direction...)
Press M to turn on/off the music...
Press the blue CYCLE button on the right, or the D key, to cycle through the parts to dispense...
Press the green DISPENSE button on the left, or the SPACE BAR, to dispense a part...
If you complete 5 toys in a row, you get a new life. You can only have 5 lives at a time. I didn't get time to implement bonus multipliers for combos or full lives...
You score more points by landing the pieces close to the middle of the base plate, not the previously placed piece... I wanted to change this, but time ran out...
No scoreboard was implemented, because time...
Created in Javascript, using the Phaser library
Link: http://phaser.io/
Graphics done in Photoshop...
Audio created with Audacity...
Music generated in AutoTracker.py...
Link: https://github.com/wibblymat/ld24/blob/master/autotracker.py
Ratings
| Coolness | 55% | 3 |
| Overall | 2.94 | 736 |
| Audio | 3.10 | 271 |
| Fun | 2.84 | 694 |
| Graphics | 2.75 | 668 |
| Humor | 3.10 | 182 |
| Innovation | 2.94 | 610 |
| Mood | 2.79 | 607 |
| Theme | 3.94 | 301 |
It's fun to play especially when you try to align them perfectly. Was so close getting one perfect once and then misaligned the antennas heh.
Loved the sfx though!
Possibly instead of having two hard buttons on the screen having just two keys configured and each one being pressed separately dispenses and toggles, but having them pressed together speeds up the conveyor belt, other than that, neat game.
Love the beat box sound effects, good job on those.
A suggestion: speed up the game every time after 3 builded robots. It will lead to an end very soon ;-)
Anyway, I had fun, well done!
P.S: I'm happy to see another phaser dev.