My Beloved Monster by ayushka
Keep It Alive!
Ratings
| Overall | 869th | 3⭐ | 22🧑⚖️ |
| Fun | 856th | 2.825⭐ | 22🧑⚖️ |
| Innovation | 538th | 3.275⭐ | 22🧑⚖️ |
| Theme | 397th | 3.8⭐ | 22🧑⚖️ |
| Graphics | 989th | 2.471⭐ | 19🧑⚖️ |
| Humor | 284th | 3.25⭐ | 22🧑⚖️ |
| Mood | 524th | 3.211⭐ | 21🧑⚖️ |
| Given | 38🗳️ | 9🗨️ |
Either way, it kept me engaged long enough for me to win, and it was so close a few times I just had to keep going. Nice entry overall, the text effects helped the mood a lot.
I wish that I could have gotten to the end. I kept looking for hidden buttons and such, but perhaps I just needed to be a bit more patient. If you were to expand upon this, I'd recommend varying the day-to-day text more or just having it be random surrounding a framework of ordered KEY events. That, combined with tracking when certain events have already occurred (as @kuiefs mentioned) to prevent them from happening again (or happening again in the same way, at least), could really up the immersiveness that is your game's strongest and most uniquely executed element.
It is a really nice read and the effects on the text are a nice addition. Add some more variety to the story and maybe ensure that some events don't happen twice or three times in a row and you will end up with a really nice game. Well done!
Second run I was able to figure out roughly what the options would do by trial and error and so was able to survive a while, but I felt like I was shifting stats around more than increasing stats. The emergency X actually seemed really good for giving overall +stats, but it was hard to safely trigger them. I eventually died because I tried to hide under the bed and I was too big :P
I didn't like that some events had no choice involved, so it just depends on RNG for whether it happens and how it affects me.
Visual effects on the text were pretty cool