Bar Mix by JuanVanLitz

[raw]
made by JuanVanLitz for Ludum Dare 46 (JAM)

Small game made by Felix Rönnholm (Characters, Code), Juan van Litsenborgh (Art, Code) and Mathew Aristei (Concept, Code).

Keep the party alive by mixing the right drinks before the vibe dies!

Screenshot_Final.jpg

Ratings

Overall 1972th 3.15⭐ 22🧑‍⚖️
Fun 1849th 3⭐ 22🧑‍⚖️
Innovation 1686th 3.05⭐ 22🧑‍⚖️
Theme 2218th 3⭐ 23🧑‍⚖️
Audio 1556th 2.219⭐ 18🧑‍⚖️
Given 22🗳️ 6🗨️

Feedback

TeamNova
21. Apr 2020 · 01:16 UTC
Really good game!
Joelle
21. Apr 2020 · 05:52 UTC
Love the art
Zesix
21. Apr 2020 · 06:22 UTC
Loved this entry - fitting theme, great mood. The UI doesn't match up with the graphical fidelity of the rest, but I assume that was due to time constraints. Great job!
Rustywolf
21. Apr 2020 · 06:49 UTC
Wonderful aesthetics. Character control is a little unintuitive at the beginning but doesnt take too long to get good enough for the experience. The difficulty curve might warrant some tweaking, either increasing the speed requirement or making the recipes more complicated. Definitely a solid base that has a lot of room to flesh out if you decide to take it that way
Eamon Kane
21. Apr 2020 · 17:20 UTC
I really enjoy the aesthetic, my father is a wood worker so it warms my heart. Controls took some getting used to and I wanted to be able to walk around the room.
jk5000
08. May 2020 · 08:34 UTC
This is a simple and okay little jam game. I would have liked a bit more gameplay, and some music and sounds would have been great.
MaiMai
09. May 2020 · 01:44 UTC
Good effort and nice choice of assets.
I had some trouble selecting drinks and making them since I forgot all the controls as soon as I read them, haha.
Feedback for taking a drink and for mixing a drink would be really helpful.
The animator controller was obviously not always in the correct state - I wonder if you would have been better off without animations. Though that may have been at odds with your art style choice (Your high-quality assets create a higher Fidelity Contract meaning that there's a higher fidelity expected for everything else as well).
It was honestly a bit confusing for movement that up/down/left/right were all off by 45 degrees.
But, in the end, you delivered a complete game and that's worth a lot in and of itself.
Pusheeneiro
09. May 2020 · 16:14 UTC
Nice idea