Eternal Punishment by Yuukurisu

[raw]
made by Yuukurisu for Ludum Dare 47 (JAM)

​You died and were sent to hell, there Lucifer tells you that you have another chance to live, all you have to do is pass through two gates of Hell, and if you can't, you'll be stuck in this loop of eternal punishment. Beware, demons love to cheat.

Eternal Punishment is a small platformer game made for Ludum Dare 47.

Theme: Stuck in a Loop

Controls:

A and D or Arrow Keys to move.

Space to jump.

Shift to dash.

Ratings

Overall 1206th 3.211⭐ 21🧑‍⚖️
Fun 1214th 2.975⭐ 22🧑‍⚖️
Innovation 1402th 2.7⭐ 22🧑‍⚖️
Theme 1347th 2.975⭐ 22🧑‍⚖️
Graphics 740th 3.619⭐ 23🧑‍⚖️
Humor 418th 3.237⭐ 21🧑‍⚖️
Mood 794th 3.4⭐ 22🧑‍⚖️
Given 14🗳️ 8🗨️

Feedback

HappyGamer500
05. Oct 2020 · 23:22 UTC
Good game but its annoying that it COMPLETELY restarts. even the dialogue. idk if that's a feature but it is kinda annoying.
daine0
05. Oct 2020 · 23:44 UTC
Not bad.
SaltFactory Studio
05. Oct 2020 · 23:49 UTC
The actual gameplay feels good, the character feels fluid to play and being able to stick to walls feels natural rather than buggy which was impressive to see. I would recommend keeping the camera focused on each level rather than the player because having the camera move while I jumped did give me a slight headache after awhile. Overall though, I really liked your game. Good stuff!
DoctorMozart
05. Oct 2020 · 23:49 UTC
The art is so nice! Gives me inspiration to keep working on improving my own. :blush: I always enjoy difficult games - my main complaint with this one was that I had to repeat the dialogue box at the beginning every time. I also noticed that the game would sometimes start before the dialogue box was finished.

Nitpicks aside, great job finishing the jam! :smile:
Yossarian
05. Oct 2020 · 23:51 UTC
Music is cool, the the portrait art for Lucifer is awesome. I hit a bug where on my second life/loop, it was just a blue screen.
130N35
05. Oct 2020 · 23:59 UTC
Nice job on this one, the art is pretty good :D
Trexxak
06. Oct 2020 · 00:26 UTC
this is actual HELL! everything feels sluggish, unfair, and punishing. I have the feeling you were going for "punishment" though ;D

I did however stop after I fell through the world in world two after spending nearly 30 minutes to complete the level
Kassie Kitsune
06. Oct 2020 · 03:52 UTC
The art is very appealing, both the pixel art in game and the devil talking to you in the beginning, the controls are a bit sluggish for a platformer of this kind however, I'd especially suggest fixing the lose state so that it doesn't reset to the beginning of the intro, having to click through every time really takes you out of the flow of the game
Stefania Mak
06. Oct 2020 · 10:09 UTC
Loved Lucifer's art!! I liked how it is literal hell there, you die with extra step you make and have to memorize the path to pass that spot.
Jeffrey M
07. Oct 2020 · 03:29 UTC
Not bad! I liked how some obstacles (like the bolder and the collapsing bridge) had to be learned through experience. Really pushes the fact that you're stuck in hell.
Kisamegr
10. Oct 2020 · 19:10 UTC
Nice work on the level design, very punishing as hell should be :). I would personally liked a bit more tight controls, the character was a bit floaty and had slow movements. But nice execution overal!
tinykidtoo
14. Oct 2020 · 01:19 UTC
Just make it through the gates he said. Man, this really feels like im stuck in a loop because I am not getting very far. A bit too challenging for me I guess. Really love the art work and the nice background music.
gamescodedogs
23. Oct 2020 · 16:29 UTC
So difficult... but yet... SO COOL!
Copito
24. Oct 2020 · 23:12 UTC
this reminds me of Eryi's Action and is every bit as frustrating, in a good way.. sort of!.. I would have probably liked a bit more difficulty progression since it felt nails hard from the start at least for my platforming game abilities. I got stuck at the long falling bridge over the pit on the first level, which I might give another go later. Over all I thought this was pretty great though the art was good and it felt quite polished.