Spirit cave by smiley


Spir(it) Cave
The game can be played with a mouse and keyboard (WASD) but also an Xbox one controller if you have one. Other controllers might work but has been untested. The Xbox one controller also works in the HTML5-version on Windows 10.
Apparently the shaders doesn't work in Edge on Windows 10 so pick another browser (or if you hate bloom then play in edge ;) )
How to play
You need to take the cave spirit in a bottle to the cave crystal and heal it from evilness. Bring it with you and make sure you protect it. But you can't shoot and carry the spirit at the same time.
Everytime you play you will get a new level to explore. Every game is unique.
A and D = Move around
Space = Jump
Altgr or mouse button = Shoot
X = Pick up and drop the spirit
Tools used:
- Unity 2019.3
- Aseprite
- Ableton Live
- Gimp
- Bfxr
- Audacity
All graphics, music, audio and code was created during the Jam. No assets from Assets store was used. A few standard Unity provided packages was added and used.
Credits
Programming - Nicklas Löf
Graphics - Mathias Lindfeldt, Nicklas Löf
Music - Mathias Lindfeldt
Sound effects - Mathias Lindfeldt
| Youtube | http://games.snukey.se/ld46/WebGL |
| Original URL | https://ldjam.com/events/ludum-dare/46/spirit-cave |
Ratings
| Overall | 324th | 3.911⭐ | 30🧑⚖️ |
| Fun | 445th | 3.732⭐ | 30🧑⚖️ |
| Innovation | 893th | 3.446⭐ | 30🧑⚖️ |
| Theme | 273th | 4.143⭐ | 30🧑⚖️ |
| Graphics | 335th | 4.25⭐ | 30🧑⚖️ |
| Audio | 237th | 3.926⭐ | 29🧑⚖️ |
| Mood | 405th | 3.857⭐ | 30🧑⚖️ |
| Given | 18🗳️ | 19🗨️ |
But maybe depths of cave a bit confusing with darkness. Maybe finding the way could be easier:))
This game is my favourite right now in this jam :3
also next plus for contoller support and auto aiming.
I think there was to many post process effect.
Overall good job:)
I managed to go outside the map within the first 2 seconds of gameplay lol, besides this, great game, the pixel art, and lightings are well made and the Xbox controls works wonderfully.
Great theme interpretation well done!
Ps: there should be less enemies in my opinion like: current_enemies / 1.4
I think the game might be too easy as you can shoot really fast and you don't have aim at your enemies. I also think it is a bit tricky to use X to catch or throw the bottle on the keyboard, I would have prefered E or the right mouse button. The boss was a bit weird as he was loosing his health when shooting. It is not a bad idea but it was not intuitive.
Well done for the map generation, it is really cool!