Soulless by Nithin
In Soulless, you play as a cube that has been stripped of his soul, and thus all of his senses and abilities. As you start off, the only thing you can do is move left and right. No jumping, shooting or climbing, you can't hear, and you can't even see. At this reduced state, you must brave all the challenges and retrieve the fragments of your stolen soul one by one, slowly regaining the ability to live again.
Controls =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
WASD for movement
Space for jump
Left click for shoot
Right click for dash
Stick to walls by moving into them
Credits =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Created on Unity Game Studio by Nithin Muthukumar and Daniel Liu for Ludum Dare 45.
Music was composed by Andrew Lin
Sprite work done on piskel (https://www.piskelapp.com/)
Sound effects created using sfxr (http://www.drpetter.se/project_sfxr.html)
| Youtube | https://nithinmuthukumar.itch.io/soulless |
| Original URL | https://ldjam.com/events/ludum-dare/45/soulless-1 |
Ratings
| Overall | 414th | 3.585⭐ | 119🧑⚖️ |
| Fun | 329th | 3.559⭐ | 120🧑⚖️ |
| Innovation | 614th | 3.107⭐ | 119🧑⚖️ |
| Theme | 192th | 3.843⭐ | 120🧑⚖️ |
| Graphics | 690th | 3.295⭐ | 119🧑⚖️ |
| Audio | 584th | 2.825⭐ | 119🧑⚖️ |
| Humor | 569th | 2.688⭐ | 106🧑⚖️ |
| Mood | 757th | 3.091⭐ | 112🧑⚖️ |
| Given | 52🗳️ | 93🗨️ |
Embedding the tutorial in the game worked great. There were quite a few mechanics and they were introduced very well.
I'd complain about the music, but you did warn me.
Bottom line, this game was fun on its own merits, jam or no.
Other stuff I'd point out would be, some enemies are missing like, good visual/audio feedback for when you land a hit, only some though, not all. And the other criticism I'd point to would be there isn't much feedback when you use a dash, the guy moves quickly, but personally I'd would've liked a little "whoosh" sound or some additional visual feedback, or maybe some screen shake (if there isn't already, don't remember noticing), I feel like that would've helped.
But yeah those are all my notes, apart from that I really liked everything! The concept was interesting, I liked the minimalist visual aesthetic and the gameplay.
I played through to the end - died a zillion times.
Well done! "These are spike, this is an ennemy " x)))
I was less convinced by the music (especially the fact that it restarts when you die).
Played through the end, the jump feels nice, but the walls are too sticky. The slow scrolling also feels unjust, I never want to wait for the screen to scroll :D
Lovely entry, keep up the good stuff!
PS: The controls are a bit clunky.
All the best~
I played through the whole thing and enjoyed the variety of power-ups you had incorporated. The rocket jump brought back some fond memories of Doom and Quake. As others have mentioned the controls weren't fluid in some areas, but nothing out of the ordinary for a 72-hour jam. Great job!
the audio was SUPER loud at the beginning, and my system volume was already <10 but i liked the sound design otherwise!
good job
I wish controls were a bit more responsive (making turrets kill each other is pretty hard because of sliding mechanics) and I found myself getting stuck in walls a few times, but I like the concept and the visuals of the game!
I wish the player character didn't slide as much on the ground.