Ars Pandemonic by leon75

[raw]
made by leon75 for Ludum Dare 46 (COMPO)

A dark Top-down Beat-em-up in purgatory. Earn an impressive combo to convince your lords to redeem your soul. Code, graphics, audio and music done solo within 48 hours for the Ludum Dare 46 Compo.

CONTROLS: Arrows - move; X - dodge; C - attack; V - disperse;

coverimage2.png

Tools used: Gamemaker Studio 1.4, paint.net 4.0.6, Audacity, Renoise,

Ratings

Overall 55th 4.048⭐ 23🧑‍⚖️
Fun 50th 4.05⭐ 22🧑‍⚖️
Innovation 402th 3.447⭐ 21🧑‍⚖️
Theme 703th 3.475⭐ 22🧑‍⚖️
Graphics 91th 4.175⭐ 22🧑‍⚖️
Audio 72th 3.917⭐ 20🧑‍⚖️
Mood 38th 4.158⭐ 21🧑‍⚖️
Given 40🗳️ 5🗨️

Feedback

kmfnj
19. Apr 2020 · 21:28 UTC
This is a pretty cool idea! :)
shp
20. Apr 2020 · 15:51 UTC
Very solid game!
Devesh Sharma
22. Apr 2020 · 17:28 UTC
Wow dude, the game's actually pretty good
Devesh Sharma
22. Apr 2020 · 17:28 UTC
Wow dude, the game's actually pretty good
DetkaKorben
24. Apr 2020 · 10:48 UTC
Stylish, sound and visuals are pretty solid. But it would be great to add more original mechanis to gameplay. I had fun playing this game.
congusbongus
24. Apr 2020 · 11:04 UTC
Really slick game, interesting premise - a creepy beat-em-up! The music is suitably dark and the sound effects were really juicy.
NicolasJL9
24. Apr 2020 · 14:06 UTC
420, nice! Really good game, very good beat em up
n.feofentov
24. Apr 2020 · 14:35 UTC
Really nice polished game here! Love the aesthetic and visuals. Great job!
VectorWolf
24. Apr 2020 · 19:11 UTC
The various kinds of effects and particles impressed me. Really well made game!
jspacek
03. May 2020 · 21:39 UTC
Grand slam of a game. Great music, great concept, great art, great TONE... I also had the thought of "keep it alive" => keep a COMBO alive, super happy to see it realized like this.

Nitpick: some enemy attacks didn't seem to be telegraphed properly with the converging lines (for the amalgamation fiends that spawn early?); there's no way to tell the cooldown on dash/"disperse" abilities; and it would be nice if attack direction changed with movement direction (as in, when i hold C, I'd like to be able to change the the trajectory of my attacks without having to release and re-press C? That's a slightly more intuitive behaviour, at least to me :P)
Aleksey Moiseev
05. May 2020 · 22:09 UTC
Nice game! I liked the pixel graphics and fun gameplay. Good job!
MicroChasm
07. May 2020 · 04:06 UTC
I very much like the graphics- the enemies, the attack effect. Very nice
BadPiggy
09. May 2020 · 02:54 UTC
The graphics and audio were rather nice and established a good mood. The feedback given when an enemy hurts you is great. Maybe if you made the game a little more fast paced, it would do wonders for the game. The pixel art was nice as well. Good job all around :)