Ars Pandemonic by leon75
A dark Top-down Beat-em-up in purgatory. Earn an impressive combo to convince your lords to redeem your soul. Code, graphics, audio and music done solo within 48 hours for the Ludum Dare 46 Compo.
CONTROLS: Arrows - move; X - dodge; C - attack; V - disperse;

Tools used: Gamemaker Studio 1.4, paint.net 4.0.6, Audacity, Renoise,
Ratings
| Overall | 55th | 4.048⭐ | 23🧑⚖️ |
| Fun | 50th | 4.05⭐ | 22🧑⚖️ |
| Innovation | 402th | 3.447⭐ | 21🧑⚖️ |
| Theme | 703th | 3.475⭐ | 22🧑⚖️ |
| Graphics | 91th | 4.175⭐ | 22🧑⚖️ |
| Audio | 72th | 3.917⭐ | 20🧑⚖️ |
| Mood | 38th | 4.158⭐ | 21🧑⚖️ |
| Given | 40🗳️ | 5🗨️ |
Nitpick: some enemy attacks didn't seem to be telegraphed properly with the converging lines (for the amalgamation fiends that spawn early?); there's no way to tell the cooldown on dash/"disperse" abilities; and it would be nice if attack direction changed with movement direction (as in, when i hold C, I'd like to be able to change the the trajectory of my attacks without having to release and re-press C? That's a slightly more intuitive behaviour, at least to me :P)