Ding by jdalida

[raw]
made by jdalida for Ludum Dare 46 (JAM)

Simple Platformer Game. Fight and kill the boss to finish the game! c2.PNG

Ratings

Overall 2349th 2.842⭐ 21πŸ§‘β€βš–οΈ
Fun 1610th 3.132⭐ 21πŸ§‘β€βš–οΈ
Innovation 2532th 1.974⭐ 21πŸ§‘β€βš–οΈ
Theme 2540th 1.868⭐ 21πŸ§‘β€βš–οΈ
Graphics 2269th 2.342⭐ 21πŸ§‘β€βš–οΈ
Audio 1449th 2.658⭐ 21πŸ§‘β€βš–οΈ
Humor 1944th 2.026⭐ 21πŸ§‘β€βš–οΈ
Mood 2166th 2.711⭐ 21πŸ§‘β€βš–οΈ
Given 25πŸ—³οΈ 13πŸ—¨οΈ

Feedback

Willoftw
20. Apr 2020 Β· 07:43 UTC
Cool little game. Damage animation/indication would be good, and maybe up the damage when an enemy hits you? ATM you can just run through everything Zoidburging everything.
MAJK_FL
20. Apr 2020 Β· 07:52 UTC
Nice game. For me the game was bit to easy except boss battle
Ian Kettlewell
20. Apr 2020 Β· 07:55 UTC
I enjoyed the platformer / shooting combo. The controls feel tight and it'd be fun to have more enemies to fight in more environments.

I agree with the other comment that some sort of indicator when you're hit would help the game feel more fair.
sirsnowy7
20. Apr 2020 Β· 07:59 UTC
Fun little game. Looks like it was made in Construct, huh?
Lamasaurus
20. Apr 2020 Β· 08:04 UTC
The boss is harder than I thought πŸ˜…The platforming is solid, I would try to give more feedback to the player though, sounds and animations for when the player/enemie get hit and things like that. Overal fun game πŸ™‚
Jupiter_Hadley
23. Apr 2020 Β· 09:42 UTC
Very challenging game! I included it in my Ludum Dare 46 compilation video series, if you want to take a look. :) https://youtu.be/ZEPFZEokffw
🎀 jdalida
24. Apr 2020 Β· 03:22 UTC
Thank you @jupiter-hadley!
jelch
24. Apr 2020 Β· 05:36 UTC
I won! Controls felt good. Congrats on the entry :)
🎀 jdalida
24. Apr 2020 Β· 09:52 UTC
Well Played @jelch! Thank you :)
OldBlack
24. Apr 2020 Β· 12:07 UTC
Platforming controls felt quite good and I liked the particle effects. Areas to improve would be the tiling of sprites, making the lighting a little less all on or all off, if you know what I mean, and adding more sound effects (and improving the how the walk sound effect is repeated).
🎀 jdalida
24. Apr 2020 Β· 15:14 UTC
@oldblack Thank you for a quality feedback!
silkworm_sweatshop
24. Apr 2020 Β· 15:15 UTC
Are those Cacodemons :stuck_out_tongue_winking_eye:? Controls pretty well but there is some lack of feedback on some things, most notably getting hit. Boss movement seemed pretty random and erratic although I did manage to beat it eventually but it felt more like I got lucky.
NathanT
25. Apr 2020 Β· 08:42 UTC
Boss was tough! Good job on creating an interesting environment to navigate. Look forward to future jams!
akai_0okami
26. Apr 2020 Β· 20:25 UTC
Simple game but nicely executed. Controls felt good. I liked that the enemies followed the player and were a good difficulty. Graphics and audio could be better. Level could have been better designed, it was fairly easy to just run past the smaller enemies and head straight into the boss battle.
ThePirateNun
09. May 2020 Β· 02:55 UTC
This was a fun game! I liked the simplicity of it and I think it served the mechanic well. I think a more unified art style and some more audio/music would be really great in this one. The boss battle was really fun, and because the boss had such interesting movement it made me really wanna keep trying. But even after a couplle of tries I couldn't beat the boss - he's a tough one! I had fun, well done!