Grave Juice by Firebelley
DOWNLOAD HERE: https://firebelley.itch.io/grave-juice


You are an armored courier stuck in a loop of grave juice deliveries. The vials of grave juice you're delivering must make it to the delivery locations so the apothecary can make his money. Be careful with the merchandise! There are traps scattered about the world that threaten the safety of the product.
Controls
- A/D Move
- SPACE jump
- HOLD LEFT MOUSE - aim while carrying vial
- MOVE LEFT MOUSE - change strength of throw
- RELEASE LEFT MOUSE - throw vial
- ESCAPE/P pause
Credits
- @Aditon - https://twitter.com/alexkarger1
- Design and art.
- @Firebelley - https://twitter.com/firebelley
- Programming and SFX
- Made in Godot Engine.
Ratings
| Overall | 46th | 4.24⭐ | 50🧑⚖️ |
| Fun | 22th | 4.26⭐ | 50🧑⚖️ |
| Innovation | 138th | 3.99⭐ | 50🧑⚖️ |
| Theme | 1381th | 2.924⭐ | 48🧑⚖️ |
| Graphics | 88th | 4.458⭐ | 50🧑⚖️ |
| Humor | 173th | 3.767⭐ | 47🧑⚖️ |
| Mood | 228th | 3.946⭐ | 48🧑⚖️ |
| Given | 34🗳️ | 49🗨️ |
I also loved the classic pixel art aesthetic mixed with some really nice touches, like the liquid physics inside the bottle. :)
This is one of those games that seems super simple, but actually hides a lot of depth, which I really appreciate! It was a neat little "aha" moment when I discovered that I can catch the vials I throw to myself instead of just waiting for it to stop moving. I can see this being a neat little speedrun game.
I do kind of wish I had a more accurate trajectory prediction before I through the vial though. Especially during the arrow with all of the criss-crossing arrows, I felt like I was over/under shooting quite a bit, and couldn't really get a read on where my vial was going to fly before I threw it.
That's just a minor polish thing, though. This game is all-in-all really really REALLY solid! Excellent work!!
Not much can be added, you had an idea which is executed perfectly, with attention to the detail. It surprised me that I could block arrows with vial by turning back.
The biggest weakness of this game will be the reference to the theme. It's so-so, very contractual.
Beside that, good job guys, I had fun playing your game! :thumbsup_tone1:
Nice level design allowed for creativity in finding skips. Good entry.
Only downside I can think of is the inclusion of the theme, but at this point it's almost anecdotal and the quality make up for it in my opinion.
Overall though, this game is super cool. I love the spooky aesthetic and the different ways you can use the grab and throw mechanic. Definitely some very cool technical stuff is possible here. Would love to see a speedrun of this game.
I'm really struggling to find anything that can be improved. The gameplay is smooth and solid, so I guess that base can easily be turned into a full-featured game.
Good job!
Propably one of the greates Ludum Dare 47 Games I've tried out!
I loved the music, the Graphics and the whole idea!
The Soundeffects really made me shiver and I made me panic, when I heard that the delivery gets damaged!
The Hurtsounds of the Delieveryboy made me laugh, It was just fun to jump into all the obsticals :laughing:
I am a bit proud ouf myself, that I figured out the self passing before the text message :smile:
It's a really great game. I hope you develop that into a bigger Game, It would pay money for that! :slight_smile:
As an Ex Deliveryboy I can only say...
WE ALL SHOULD HAVE SOME ARMOR!
I really enjoyed the level design, it does a good job of giving you room to play around with the core gameplay hook and it gives just the right amount of challenge to actually make you plan your moves but at the same time keep you curious about what's the next challenge going to be. Well done, really, especially considering how it isn't trivial to play-test your own game and tune those things!
I would say that I found the art style a bit too simple - with such a muted color palette and little amount of elements on screen the picture felt empty and I think that just adding a little bit more variance to the tiles and maybe something for the background would be enough to make it pop.
Sounds are really great, though, hearing the clinking of your armor and stomping of your boots does a good job of grounding you in the game and both sounds and music fit the style well. The sound of a trap hitting the Juice cut right through my heart each time!
Anyways, I've enjoyed this game immensely, I think it's proper fun and I appreciate the fact that I finally know why my packages arrive in the state they do :D