Directive 399WH by ygrichman

Directive 399WH is a... we're not sure exactly. You are woken by your ship's AI as there is an anomaly causing time loops aboard ship. The AI has a plan and he has chosen you..... for some reason?
The game is kind of a Puzzle/Exploration/Narrative game.... Just play it for a bit and tell us what we have made.
Please... we'd love to know :sweat_smile:
If it feels like two different games jammed together at a certain point, you must be mistaken :innocent:
We couldn't really decide what to make so we both made different games and decided to see what would happen... won't try that again :sweat_smile: Sorry if it feels a little rushed, because it was at the end :rofl:
There were more endings planned for the ship segment, some are half finished. I will try and release a V2 with them included at a later point.
Both of us wanted to code, rather than one focussing on art so there are no imported models, everything is just built out of unity primitives. Also only a couple imported textures, the rest are flat colours with shader trickery :smile:
Known Bugs/Issues
- Unity WebGL Graphical Glitches - Same old :shrug:
- No particle effects on WebGL build - Can't fix as Unity Limitation. Use the Windows build for best experience
- There is only one ending - The other main ending had to get cut due to time will add it in a post jam version at some
- ~~Will supply a Linux Build at some point soon. Sorry no OSX build as it never works unless you compile it on one.~~
- ~~AI Hub door won't unlock (Should be able to fix when I'm more awake)~~
- ~~Several spelling mistakes - Will fix in the morning, promise :).~~
- ~~Security Game UI doesn't scale - Should be a quick fix :fingers_crossed:~~
Changelog
- V1.0 - Initial Release
- V1.1 - Main Post Jam Fixes:
- Fixed Cryo dialogue not displaying after 1st Loop.
- Hopefully fixed all spelling mistakes and tidied the grammar.
- Tweaked Spaceship UI to be less likely to overlap on some resolutions.
- Fixed AI Hub door not opening and a bunch of bugs related to its functionality.
- Fixed UI Scaling in cube game and improved level loading.
- Escape key will now exit the game in all scenes.
- Total loops counter on game over screen now actually tracks instead of being always 1.
- V1.1.1 - Added desktop icon + Fixed lines in skybox.
- V1.1.2 - Disabled Escape key exiting on WebGL as it caused issues when attempting to exit fullscreen.
- V1.1.2a - Other Platforms
- Linux Release - Tested on an Ubuntu Live USB
- Mac OS X Release - Untested! Tried to follow guide here https://ldjam.com/events/ludum-dare/47/the-looper-encounter/important-note-for-m... Thanks @voidsay for the tip.
Instructions
Main Ship
Explore the ship and either follow (or ignore) the instructions of the ships AI.
Security Game
- The end platform is orange and needs to be activated before being reached.
- To activate the platform you must place a weighted cube on all of the pink buttons.
- A freeze cube will lock at its position and can be used for reaching places.
- The cube has a reset loop where your cube will reset after a set time.
Controls
Main Ship
Movement = WASD / Left Analog Stick
Interact / Continue = SPACE / A Button
Security Game
Movement = WASD / Left Analog Stick
Camera = Mouse / Right Analog Stick
Jump = SPACE / A Button
Freeze Cube = Q / X Button
Weighted Cube = E / B Button
Help Text = H / Y Button
Made by
Richard Hancock - Main Ship - http://richardhancock.co.uk
Jamie Slowgrove - Security Game - http://jamieslowgrove.co.uk
Tools
Unity 2020.1.7f1 Personal
Visual Studio 2019
Gimp
GitLab CE
3RD Party Credits
Skybox Texture Generator
https://wwwtyro.github.io/space-3d
https://github.com/wwwtyro/space-3d
Music/SFX
Music
Beauty Flow by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/5025-beauty-flow
License: http://creativecommons.org/licenses/by/4.0/
Destiny Day by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/4984-destiny-day
License: http://creativecommons.org/licenses/by/4.0/
SFX
All Cube Game SFX are CC0 from KenneyArt Pack 1:
https://www.kenney.nl/
Other SXF:
https://freesound.org/people/newagesoup/sounds/337829/
https://freesound.org/people/Suburbanwizard/sounds/440307/
https://freesound.org/people/lowdjinn/sounds/533883/
Fonts
https://www.fontsquirrel.com/fonts/exo
https://www.ndiscover.com/exo-1-0/
Ratings
| Overall | 1015th | 3.357⭐ | 23🧑⚖️ |
| Fun | 867th | 3.286⭐ | 23🧑⚖️ |
| Innovation | 1214th | 2.929⭐ | 23🧑⚖️ |
| Theme | 555th | 3.833⭐ | 23🧑⚖️ |
| Graphics | 1292th | 2.952⭐ | 23🧑⚖️ |
| Humor | 415th | 3.25⭐ | 22🧑⚖️ |
| Mood | 620th | 3.571⭐ | 23🧑⚖️ |
| Given | 39🗳️ | 8🗨️ |
The dialog boxes in the webgl build completely broke. Only squares of various shapes and sizes. The console didn't revile any errors. Hard to judge it/figure out what to do. I got so far as the security game (I won it). Massage me if you find out what's up/have a linux build
Also I've added a Linux build now, and attempted a MacOS build with that guide you linked. No idea if the mac build works though.
Thanks
Here is a picture of the bug:

Clearly the text just isn't loading, but it also doesn't give me any errors, so it's a mystery.
I sometimes wonder when the plotting emotionless AI and its wacky counterpart will fall out of favour. Not that I don't like it, it just seems to be so common nowadays. In any case I start to be negative once again (probably my worst character trait) I really liked the way you guys made the character movement. Smooth and responsive, very good! (Homebrew or storebought?) There was a contrast between your two games, but if you were to introduce more "minigames" it almost definitely could be seen as consistent.
Just a dev question. Did you use textmesh pro for the texts in the rooms? Because I used textmesh for the first time this jam and mine looks kind of shit...
Character movement in the ship is just rigid body with apply force. I think the cube game used Unity's character controller
I'm thinking you're using a custom font that's not included in the game, and therefore not on the computer of the people playing it?
If this is the case, put the TTF files for your custom fonts in a "Fonts" directory inside "Assets".