DooooG by Marco Marchitelli
| Youtube | https://github.com/MarcoMarchitelli/LD47 |
| Youtube | https://andrea-teruzzi.itch.io/doog |
| Original URL | https://ldjam.com/events/ludum-dare/47/doooog |
Ratings
| Overall | 36th | 4.271⭐ | 26🧑⚖️ |
| Fun | 41th | 4.188⭐ | 26🧑⚖️ |
| Innovation | 53th | 4.208⭐ | 26🧑⚖️ |
| Theme | 31th | 4.438⭐ | 26🧑⚖️ |
| Graphics | 7th | 4.792⭐ | 26🧑⚖️ |
| Humor | 24th | 4.333⭐ | 26🧑⚖️ |
| Mood | 40th | 4.354⭐ | 26🧑⚖️ |
| Given | 55🗳️ | 18🗨️ |





That's my heart to yours, by the way)

Menu works fine etc, but all levels are just black ...
Too bad it looks fun and reading the comments apparently is fun as well
I have completed all aspects of the game.
I miss the lack of music, though.
It's a very well done game.
:)
It fits the theme perfectly. I'm someone who usually doesn't enjoy puzzle games but this game had me hooked. I will be coming back to play more.
Kudos to your team. 5 stars.
Great game page design.
I was very inspired! Thanks.
Although the levels were a bit straight forward, the reward of seeing the loops complete actually drove me to keep playing. Great concept and great execution :)
The puzzles are all very easy once you understand the basic mechanic but this is such a lovely, charming little game. As noted by others, I only wish the game marked your completion/progress in some fashion. The presentation is spectacular - some sound and music and this would be absolutely perfect.
The only drawback I see is that levels are a bit too easy in my opinion, but I don't think the concept leaves a lot more place to level design without adding more features.
Some notes:
- Would like to see which levels I have already completed
- Dog-cookie reward when I finish all?
- Some additional mechanics to explore (dog shortening? portals? add cats to avoid/chase? birds to scare off? Dual control mutual dog-butt sniffing?)
- Some woof-fx/music
Nicely done, regardless :thumbsup:
Maybe I can describe it through barks? Bark! Baaark? Bark! Nope, doesn't work either(
The game is amazing in its concept, the visuals are super cute, the UI, which many devs overlook is really good(maybe you could show the number of the level I was playing because sometimes I was so caught up in the cuteness of the doog so I forgot what level exactly was I playing, but I just have goldfish memory, other people might not have had the same thing)
The only possibly critical?...No..Suggestive?...Advisory bark I have is that the game initially comes off as a very cute and relaxing experience and then–Boom! You have like a Shining maze, where you really need to count your turns and all.
Overall the game was a very special experience! Thank you so much! :)
I would join to everyone else around here in saying that I've certainly felt the stinging absence of sounds and, especially, music - you peeps have done a great job of creating an adorably-looking little world and having something for the ears would really help with getting into the chill flow it clearly aims to evoke.
I actually enjoyed suddenly being challenged by a maze (and yes, I did feel challenged by it) and I think that it adds a nice flourish to a simple mechanic, I think it was a good call adding it. I think that maybe having so many levels with rather trivial tasks might work to the game's detriment - you've done a good job explaining and showcasing controls so it might be more engaging to let players at "harder" content earlier on.
Regardless, Dooooog is gooooD, good job on bringing some sweetness to our lives :D