Protect The Artifact by WillyPa
Just survive....
Tip: Use the boost!
Follow me on itch.io or go into the itch.io site and check sometime, will come a Full Version of the game fixing all current bugs
Ratings
| Overall | 985th | 2.824⭐ | 53🧑⚖️ |
| Fun | 907th | 2.725⭐ | 53🧑⚖️ |
| Innovation | 1034th | 2.36⭐ | 52🧑⚖️ |
| Theme | 757th | 3.392⭐ | 53🧑⚖️ |
| Graphics | 895th | 2.784⭐ | 53🧑⚖️ |
| Audio | 755th | 2.41⭐ | 52🧑⚖️ |
| Humor | 741th | 2.261⭐ | 46🧑⚖️ |
| Mood | 946th | 2.489⭐ | 47🧑⚖️ |
| Given | 53🗳️ | 54🗨️ |
- Timer goes to 100s not 60s.
- Can lose you player if goes off the screen.
- LD is not on the center of the screen.
- Difficulty does not increase. Maybe with some random value that make Reds faster or stronger.
- Menus and fonts could be prettier.
- Achievement bugged, appears and disappears constantly once unlocked.
- Sound of killing Reds and LD could be different.
- Could have a music on the background.
What I like:
- Nice graphics, simple and nice.
- I like the idea of moving around and defend LD.
- Death animation of Reds.
- Ending animation is cool.
- Cool sound of killing a Red.
- Nice visual atmosphere.
Well done! Keep it up!
Have fun playing,
William
**Things I like**
- interesting mechanic changing life for boost
- cool art and sound effects
- implementation of some sort of achievement system
**Things that could be better**
- increasing difficulty, currently it's not that hard to play for a very long time, get's repetitive after a while
- more achievements
- add some background music to improve overall atmosphere
Overall nice game for 48 hour period
Things that you could add:
* Different types of enemies, like ones that shoot projectiles, for example
* Some background music.
* Particle effects when you kill an enemy
Things I like:
* The SFX when killing an enemy is pretty neat.
* The achievement system is also a really cool feature of the game.
* Overall graphics are good and fit the game's style very well
Great job on your game!
Things that could be improved:
* Fix the time counter. It counts seconds to 100 instead of to 60.
* Different enemies (maybe even ranged ones so that you have to prioritize where to go first). Currently there's not much gameplay besides just circling around the artifact and prevent the enemies from getting close
* Maybe upgrades
But otherwise, well done for introducing the achievements as well. I see those rarely in LD games.
Keep up the good work.
Also I like that the energy goes up slowly, unlike some other games where if you make a mistake you can never recover.
I think gradual increase in difficulty could help the game to be a bit more challenging after a while (currently enemies seem to spawn at the same rate, so it gets repetitive eventually)
Nice graphics style. I was thinking I'm the LD box for a little bit (since the camera is centered on it) and was flabbergasted about how the controls are inversed and it's really, really hard to go around
Then I realised that I'm the green guy and it became way easier :D
Overall, alright compo entry.
Great job!
I made it to about 230 seconds before I gave up. I didn't need to use the boost at all, so I really think there needs to be a difficulty curve added here. Another nice idea might be if you could push the artifact around to move it out of the way of enemies.

But because it is very basic, it gets tiring and rather boring after a while. Difficulty doesn't ramp up, enemies don't do anything new, you can't do anything new, enemies just keep coming in the same patterns over and over. And because it's not very challenging to begin with (which is nice - start your player of slowly) and it doesn't become harder over time - it becomes just tiring and repetitive.
Difficulty changing over time, introducing new enemies and so on would really do this game good.
I also noticed some achievements popping up downstairs. The pop up is in red colored font and appears on the red background of the ground - making the pop up barely visible and readable. You should really move it somewhere else to make it more readable :smile:
Also, I have no idea what's up with the counter in the top middle. At the beginning, I thought it's minutes and just counts time played. But I noticed later that it can't be because there are 100 "seconds" in this "minute". So can't be time. So now I am very curious! What is it?
