Aquajam by luizgama
Hi, this is my 3rd Ludum Dare and the 1st I'm doing the compo. The theme I used is Two buttons.
This is my 2nd time using Unity3D, 1st was in the previous Ludum Dare.
As I have little artistic skills, I tried something I could build with only geometric forms and simple UI.
This is a digital version of a physical game I used to play during childhood, Aquaplay. It's a case full of water and it has 2 buttons that push the water thus pushing the ball inside.
This is a basketball type game, so the player that makes 22 points first, wins.
Controls:
Player 1: Z key
Player 2: M key
Future improvement:
I need to learn to do UI scaling and anchoring in Unity3D;
Push buttons should be 3d and interactive, for touch controls;
The original idea was to make a mobile game, and the input would be touching the virtual buttons in the game;
I wanted to add an underwater shader during the Menu and endgame interfaces, and inside the case, but I don't know how to make shders in unity yet;
Add more art, textures;
Add better sound, fanfarres;
This is my 2nd time using Unity3D, 1st was in the previous Ludum Dare.
As I have little artistic skills, I tried something I could build with only geometric forms and simple UI.
This is a digital version of a physical game I used to play during childhood, Aquaplay. It's a case full of water and it has 2 buttons that push the water thus pushing the ball inside.
This is a basketball type game, so the player that makes 22 points first, wins.
Controls:
Player 1: Z key
Player 2: M key
Future improvement:
I need to learn to do UI scaling and anchoring in Unity3D;
Push buttons should be 3d and interactive, for touch controls;
The original idea was to make a mobile game, and the input would be touching the virtual buttons in the game;
I wanted to add an underwater shader during the Menu and endgame interfaces, and inside the case, but I don't know how to make shders in unity yet;
Add more art, textures;
Add better sound, fanfarres;
The concept is good, but it needs some more to be great. Both players have equal powers, and can't do a special move or something.
Also, next time please make a WebGL build, so everyone can use their default browser ;)
That said, one of the best parts of doing that is adding all the cool stuff you can do in virtual games. It would be nice if the game was more "juicy" - particles or trail renderer in the ball, more feedback / impact when you strike a "goal"... Though of course, you can only do so much in the compo.
The game is pretty solid, though! No bugs, everything works perfectly.