Keep it up, Aline. by Aoni

[raw]
made by Aoni for Ludum Dare 46 (JAM)

Keep the vampire Aline alive and help her save her sick sister.

Scene 3 (2).png

Ratings

Overall 1990th 3.139⭐ 20🧑‍⚖️
Fun 2078th 2.861⭐ 20🧑‍⚖️
Innovation 841th 3.472⭐ 20🧑‍⚖️
Theme 1329th 3.611⭐ 20🧑‍⚖️
Given 9🗳️ 14🗨️

Feedback

Kevin Meissner
21. Apr 2020 · 08:09 UTC
I like the general idea. But I think there is not enough happening. I walk for quite a long time without anything happening and I just die after a while and I dont have the feeling I can really do anything about it.
But as a one person project realy nice :-)
Azzure
21. Apr 2020 · 22:15 UTC
I love the concept! It was a bit difficult for me to balance life - blood (I felt that blood falls very fast and there are few medic kits to keep it balanced, but maybe I missed something).
The camera disturbs the view and at the same time the level is too dark making it difficult to go in the right direction.
By the way, I enjoyed it! Nice job! :smile:
Rednaxelus
21. Apr 2020 · 22:49 UTC
cool, a game made in blender. I like the idea of the game
Karenin Dmitry
24. Apr 2020 · 14:29 UTC
I like the idea, general commets are same as Kevin's and Azzure's :smile_cat:
Vex
28. Apr 2020 · 15:06 UTC
Hmm, can you provide some instructions or a playthrough? I like the idea, but I seem to be unable to play without seemingly randomly dying at some point.
🎤 Aoni
29. Apr 2020 · 23:20 UTC
Hi @vex yes i can. But i guess i'll wait for the play-rate to end, to not give the game away. But if you wanna see it now,i make a walkthrough before the play-rate is over.
You Shall Not Pass
06. May 2020 · 17:14 UTC
Nice game, not too easy, not too hard. Like the idea and the graphic, all seems pretty crazy :D
🎤 Aoni
09. May 2020 · 18:10 UTC
@karenin-dmitry @vex @azzure @kevin-meissner @you-shall-not-pass @karenin-dmitry I have posted a gameplay video. Its on Youtube, you can also find the link on Itch Io
scsc
11. May 2020 · 16:45 UTC
Nice story and game mechanics, and even though the process of loading doesn't seem to seamless, that's probably just a blender limitation. The goal of the game seems too vague though, as there are too many paths to take and not enough positive feedback for the player, so casual games probably wouldn't rate it high before some you make some post-jam improvements. The choice of having to hold an E key together with W and D wasn't too clever, as most cheap keyboards have a technical limitation that don't let you hold these keys together (rollover) - maybe you could make the E key a toggle :) And considering that nothing interesting seems to be happening most of the time, maybe you could at least add some funny dialogue between the characters while they're walking together. After all, even though it kind of makes sense to occasionally suddenly bite someone's neck and drink some blood, usually one would at least warn, or otherwise mentally prepare the other side every single time they should expect to feel the pain, even more so if they are carefully walking around traps, holding a heavy baggage on their shoulders ;)