The flame of life by taran.unraveler

[raw]
made by taran.unraveler for Ludum Dare 46 (JAM)

1 GAME 2 JAMS

Ludum Dare 46 and Nordic Game Jam were taking place at the same time. So we decided to use the theme from both the jams to make a game. The themes were: - Ludum Dare 46: Keep it alive - Nordic Game Jam: Everyday magic

Why don't we keep alive the everyday magic that is the light of life?

Screenshot 2020-04-19 at 22.26.04.png

QA:

  1. Why the emojis? The initial idea was to put 6 items around the map and choose 3 of them randomly to become the things you like in this life. So, to keep the light of life alive you had to pickup only the things you liked in this run. Unfortunately, we ran out of time for the Nordic Game Jam and we left the placeholders.
  2. Can you send me the fire particle effect? Just google youtube unity fire, the first result is what you're looking for. For the sake of credits, the video is from Sirhaian'Arts.

The highest score is 195 by @captaindreamcast!

Let me know if you do any better in the comments!


Leaderboard:

  1. captaindreamcast 195
  2. trezza 187
  3. aposs 176

Ratings

Overall 2180th 3⭐ 81🧑‍⚖️
Fun 1884th 2.994⭐ 81🧑‍⚖️
Innovation 2471th 2.296⭐ 78🧑‍⚖️
Theme 1768th 3.391⭐ 80🧑‍⚖️
Graphics 2122th 2.734⭐ 81🧑‍⚖️
Humor 1950th 2.015⭐ 68🧑‍⚖️
Mood 2041th 2.851⭐ 76🧑‍⚖️
Given 83🗳️ 122🗨️

Feedback

Gerbo
19. Apr 2020 · 21:39 UTC
nice particle effects on the player! other than that, the game has one main mechanic, which is pretty straightforward. the game gets a bit repetitive as time goes on, maybe some different types of obstacles or perhaps enemies could have been good
croze
20. Apr 2020 · 08:45 UTC
Ayyy I got 111, for a second I was unsure if I was ever going to lose but I think it slowly speeds up? Cool game!
Snory
20. Apr 2020 · 09:29 UTC
Thank you for your entry.

I wish I could done this type of particle effects on my own, it was really lovely. If you are willing to share, write my, I would love to learn that.

Even thought the music in pleasant it game me vibe of the "adventure" which was not going hand in hand with the game.

For me it was frustrating that the happy emoji were generated in a way that there was no way to collect them all. You know the song? "I want to be the very best, like noone ever was. To catch them is my real test.." - simply, i want to catch them all!

Good job anyway, thanks.
LocksmithArmy
20. Apr 2020 · 18:49 UTC
I liked the fluid motions and how easy it was to control.
raguel
20. Apr 2020 · 19:48 UTC
The game lacks visuals. Adding proper background would make the game totally different. Also changing smiles to something more meaningful will also be good. The concepts of dying light is really good. Reminded me of dark souls for whatever reason :v:
Galgris
20. Apr 2020 · 20:07 UTC
Nice. A bit tricky at first to figure out the controls, but then it felt smooth. I like it.

A slightly deeper meaning than in my game, where it's enough to stay away from evil firefighters to keep the flame alive... :sweat_smile:
cjgammon
20. Apr 2020 · 20:34 UTC
118 was my high score. nice little game. took a second to figure out what i was trying to do, but once you get the hang of it, it's pretty addictive.
AstroLabe
20. Apr 2020 · 20:37 UTC
Good idea but the flame feels "heavy" on the controls, you feel all the inertia of the fall when you want to jump
MrVarren
20. Apr 2020 · 20:40 UTC
I like the global mood of the game! The inertia is a bit heavy/slow though, but that's a really addictive and fun game! Congrats! :)
Linx
20. Apr 2020 · 21:20 UTC
Nice effects and gameplay! The flame particles and glow is a very good way to indicate your hp, in the end I was like "oh no, don´t go out yet please!". The gameplay "justification" was a bit weak though, maybe a bit too abstract to pick up happy faces/emotions, maybe you could have picked something more physical to do the same, it felt a bit like a placeholder. Good job though!
tuesi
20. Apr 2020 · 21:23 UTC
Cool game, at first its hard to get into because the controls are a bit strange, but after a while I got into the groove and the game became pretty fun. Great Job!
Foo - Squashed Games
20. Apr 2020 · 21:24 UTC
I really like this game :D
DeSpiciestBoi
20. Apr 2020 · 21:24 UTC
The emojis are a bizzare addition, but other than that a fun time waster
HuvaaKoodia
20. Apr 2020 · 21:42 UTC
Simple designs can work, yet care has to be taken when there are only a few moving pieces. This time the speed-up seems somewhat cheap as the controls stay the same. Keeping the speed constant and adding in more obstacles (and taking out the positive orbs as you seem to be doing already) would suffice.

The music is aspirational, but also sounds a bit off key at times. The flame would look better if the particles were rendered in world space, i.e leaving a trail behind the core rather than rotating on the spot.

Well, it works and there are no bugs, so... a successful jam title!
gquibao
20. Apr 2020 · 22:54 UTC
Nice game! I loved the music and the sound effects. The visuals are pretty good. The emojis are a little weird but I don't see it as an issue. The mechanics worked really good and I had no trouble with bugs, so that's great. Overall, great entry!
I really thought I was going to beat your score, but than it got really hard.
Congrats!
matt2728
20. Apr 2020 · 23:17 UTC
Reminds me of flappy birds a bit. Nice fire art but I was a bit confused about the smiley/frowny. I guess it worked thought because I figured out I was supposed to touch the happy faces. Congrats on a good project :)
MeHigh
20. Apr 2020 · 23:20 UTC
Reminds me of old games i used to play on the phone :)
Euforia Games
21. Apr 2020 · 00:02 UTC
Nice game idea!
Thompson
21. Apr 2020 · 10:54 UTC
Good Job
valisse21
21. Apr 2020 · 12:37 UTC
The idea of keeping the fire alive is great, but I think it would be nice, if it would lead it to something more deep and meaningful. Anyway, the physics feel really nice and the gameplay is very straightforward. But the emojis look really strange there :) I think it would be nice to implement something more suitable to the game atmosphere instead of theme and maybe some more other obstacles/traps. But good job and, congrats!
valisse21
21. Apr 2020 · 12:37 UTC
The idea of keeping the fire alive is great, but I think it would be nice, if it would lead it to something more deep and meaningful. Anyway, the physics feel really nice and the gameplay is very straightforward. But the emojis look really strange there :) I think it would be nice to implement something more suitable to the game atmosphere instead of theme and maybe some more other obstacles/traps. But good job and, congrats!
Owinmowe
21. Apr 2020 · 17:39 UTC
I like it. A simple concept but a fun one.
nickavv
21. Apr 2020 · 19:03 UTC
Like others said it's a pretty simple concept, and yet I spent more time with it than with a lot of other games in this jam! I got 125, the controls are very fluid and once the speed gets high it's all about keeping an eagle-eye on where the next smily face is. Not a lot to look at but I had fun, great entry!
Pusheeneiro
21. Apr 2020 · 19:51 UTC
Nice little game, but too easy in my opinion.
MantarayTV Games
21. Apr 2020 · 20:49 UTC
It's a bit too easy, but I like the particle effects and the graphics in general. Fun little entry.

Also @pusheeneiro I see you there ;)
Nikola 0020
21. Apr 2020 · 22:08 UTC
I like your flame particle system tho the controls are a bit to heavy but it's a good game. Good job :thumbsup:
Ncadieux
22. Apr 2020 · 05:57 UTC
Fun game, I am a sucker for good flames in games. Music was pretty good too.
Reiqy
22. Apr 2020 · 07:23 UTC
Nice game. On my second run I couldn't believe how slow the game is at the start :smile: It's a funny twist on Flappy Bird. Maybe there could be a score multiplier according to the size of the fire.
Bastian Bresson
22. Apr 2020 · 07:43 UTC
Good job finding a game idea that fit both LDJ and Nordic Game Jam. It is a nice little challenging game.
Geryon Games
22. Apr 2020 · 13:24 UTC
The controls feel nice and the particles are beautiful, but I agree with @valisse21 in that the emojis don't super fit your game. Overall, great submission!
Trezza
22. Apr 2020 · 14:37 UTC
Yeeeeeeeeeeah, I did 187, now I'm the champion, no one will ever beat me!! Nice game, nice job.
stanlkm
22. Apr 2020 · 15:41 UTC
I like it links to feeling sad/happy everyday, good work !
CaptainDreamcast
22. Apr 2020 · 16:37 UTC
195, it took like 20 tries, but I wrestled it away. My heart is pounding here, near the end I was in that position where you're really hunched to get as close to the screen as possible. I really wanted to get to 200 but I'll take what I have, that last run was peak luck for me.

So yeah, very hype game, the feel of it felt very polished, I never felt that I lost because of the controls. There were different ways to play the game, especially after the 150 mark where things really get wild, that was great. I personally experimented with either staying in the middle, or sticking to the bottom (in the end I felt the middle strat worked better). The visual design felt very clear, I liked that even as a small flame you still had a chance to see the green emojis in time. Very good job on your entry!
ciaccodavide
22. Apr 2020 · 17:29 UTC
Very challenging!

Needs a battle royale mode. :rofl:
Niels
22. Apr 2020 · 23:58 UTC
A little bit challenging, Don't really like that some pickups are placed really close to each other.
Kate90
24. Apr 2020 · 14:30 UTC
It took me a while to understand how jumping works. I'm still not sure what was jumping, emojis or spark? Way of keeping a fire alive is original, nice thought!
InsanityCode
24. Apr 2020 · 20:11 UTC
I like the flame and its visuals. But these emojis... :scream:
At some point it seemed pretty unfair when collectibles spawned really close to each other with no way to get the good ones only.
Cjblobby
24. Apr 2020 · 21:55 UTC
Cool graphics and audio, however the vertical velocity was too difficult to overcome by jumping, maybe make it bigger or set the velocity rather than add to it (like flappy bird). Good game overall though
VectorWolf
25. Apr 2020 · 11:44 UTC
Cool game but really challenging!
ryzy27
25. Apr 2020 · 12:58 UTC
Nice, polished game. My top score is 147, it was too fast for me after that :D

Music is nice and if you have managed to add textures, the mood would be awesome.

You have nailed the controls. It's a bit hard at first, but you can master it after playing for a while.

Great! Cheers!
GOD COLO
25. Apr 2020 · 18:27 UTC
This game is super fun! Really like how the emojis are the enemies! :smile:
FPGames
25. Apr 2020 · 22:11 UTC
Nice little highscore game.. The fire particles were amazing..The music is really good as well.. Good job!
Gaming Night
25. Apr 2020 · 22:13 UTC
Funny little game, it made me think about an old helicopter flash game I used to play when I was younger. Not so original, but efficient!
dasilvacontin
25. Apr 2020 · 22:14 UTC
Tough game, fun because it's challenging! Good job!
Reisn
25. Apr 2020 · 22:23 UTC
Nice that you combined the themes of both game jams. Pretty fun minigame! Got 89
Magnanix
27. Apr 2020 · 10:37 UTC
Very fun little challenging game :). Love the idea of the intensity of the flames being your life/health. The emojis sort of threw me out of the immersion, but made understanding the game a lot easier :P.

Nice work!
eduardogacn
28. Apr 2020 · 06:18 UTC
nice game, good job!
NaBo369
29. Apr 2020 · 10:04 UTC
Neat little game, hard but fair!
kjscott
29. Apr 2020 · 10:31 UTC
Fun little game, I kept going at it to see how good I could do. I think my final score was about 150 on my best run. My only suggestions would be it would be nice to see final score after you die in the game and when you start a game to press space to start after reading the message or have the instructions as a separate button in the main menu.
kjscott
29. Apr 2020 · 10:31 UTC
Fun little game, I kept going at it to see how good I could do. I think my final score was about 150 on my best run. My only suggestions would be it would be nice to see final score after you die in the game and when you start a game to press space to start after reading the message or have the instructions as a separate button in the main menu.
NiHuShu
29. Apr 2020 · 21:50 UTC
Cool idea to combine two jam themes. With a few updates it could be a cool mobile game. Tho around 150 points it becomes a lottery rather than skill based game but still I really enjoyed it :D
Dave Follett
30. Apr 2020 · 02:41 UTC
The game has a flappy bird kind of feel to it, the flame looks great. One suggestion would be to leave the score on the screen after you die. Great job.
fabula_rasa
07. May 2020 · 19:10 UTC
This game is kind of addictive! I found myself restarting and trying again and again.

As nice as the fire particle effects was, it was kinda unfitting to the emojis. Something more drawn, cartoony would work much better. Or maybe if you made your emojis from pixel art - the divide between styles would not be so big.

Graphical incongruities aside, I had fun with this little game! The gameplay really has something charming in it. Well done!
Amerigo Gazaway
11. May 2020 · 15:45 UTC
Interesting concept and take on theme! Lol at the emojis, curious to see what would be there in place of them. The music is nice, I think the gameplay might be better/easier if you don't die when touching the ceiling. Nice work