Twister by can123ten
Play the same level again and again to find that there is a twist, go through 3 different levels and the game has no end (unless you die, and that is a excuse for me of not making a end script) so be honest with the ratings and yeah
| Youtube | https://can123ten.itch.io/twister |
| Youtube | https://can123ten.itch.io/twister |
| Original URL | https://ldjam.com/events/ludum-dare/47/twister |
Ratings
| Overall | 1664th | 2.15⭐ | 22🧑⚖️ |
| Fun | 1653th | 2⭐ | 21🧑⚖️ |
| Innovation | 1630th | 2.158⭐ | 21🧑⚖️ |
| Theme | 1562th | 2.553⭐ | 21🧑⚖️ |
| Graphics | 1426th | 2.553⭐ | 21🧑⚖️ |
| Audio | 1075th | 2.031⭐ | 18🧑⚖️ |
| Humor | 1096th | 2.235⭐ | 19🧑⚖️ |
| Mood | 1525th | 2.059⭐ | 19🧑⚖️ |
| Given | 28🗳️ | 4🗨️ |
When using a rigidbody on player, you should go under constraints, freeze rotation, and freeze all axes, that prevent your object from being rotate from collision and other objects physics.
Also, you could use
Cursor.lockState = CursorLockMode.Locked;
somewhere in your script to lock the cursor in the game,
You can also use Cursor.lockState = CursorLockMode.Confined; to get the cursor back, but only in the window (good for menu)
There's no way to reset the level, so when my character is stuck on his back for whatever reason, it's just game over, and you have to leave the game to retry, wich make it really frustrating.
Also, there's no ground check, so yeah, infinite jumping, you should check that, there's multiple way to do this (I use a ray going straight under me to figure this out), but you might check it out, it's pretty straight forward and can help you a lot. (Having your script know if you're on the ground or not at any time is pretty useful, trust me).
With that said, keep in mind that this is not to be rude, these are just tips. Even if you have to search to implement this on your game, it should at worst, take you one hour, if not less, so yeah, small tips that make things go thicc.
Also, F#!$ you Billy !
Thank you for you game :)
I give some advice for the next jam, because I hope you make an other proposal the next Jam :)
1. Make a delevery polish. That means, try the delevery package on your computer to test if it's possible to run the game. Use more standard archive. Rar is good, and here they are a lot of people we know what is it. But I think zip is more standard. It can be natively open in different OS. And give a name of the archive that is not "new WinRar archive" xD Give the name of your game for exemple. Why do that : it's easy and give a better impression when we test your game.
2. In term of playability: we can't quit the game ? And the physic to control is not a bad idea but it need to be constrain (@vollfeiw already explain it :) )... And a retry boutton will be very useful :)
3. When you present your game in the Ludum Dare website, put pictures of your game and more detailed descriptions.
However, create video game is not easy and needs experience. So nice try, and continue ! Check Unity tutoriels to improve your skills :)
1- Every time we touch a wall it puts you in that "parkour mode", even though we are just still
2- Sometimes the player falls/rotates (I think that that's not intendéd), so when that happens its practically imposible to keep playing
Also, I think that in this kind of games sound effects are essential to make the players "feel like real" whats happening
PD: Didn't get the propouse of the robot at the biging, but still loved it hahaha
But again - big congrats on finishing the project
:purple_heart: :dart: :frog: