Kabo's Legacy by danvil

[raw]
made by danvil for Ludum Dare 46 (COMPO)

The world lies in ruins. Destroyed by the foolishness and decadence of man. In one last explosion life on Earth was almost wiped out. Now the Fog, an orange, toxic combination of radioactive fallout and industrial pollution, is drifting through the valleys and hangs in thick clouds over the cities. It is threatening the last bits of what is left of nature and man alike.

The few survivors have gathered around the remnants of the once so proud city of New Vancouver. There, some of the last air scrubbers hastily built to stop the devastation brought by the Fog are still operational. As long as they stand and operate the Fog can be kept at bay and there is still hope.

However the scrubbers are using a lot of power and supplies and we are running short. What is worse we are competing with some of the other survivors who descended into madness and chaos. We need to head out there and get those supplies to keep the scrubbers running.

Left click on the map to select. Right click on the map to move your unit. Find supplies in supply depots or other scrubbers. Get those supplies to New Vancouver and keep the Fog at bay!

ld46_og4qhLfiMG.png

Tools used: * Sublime Text Editor * Dear ImGUI * GLFW

Ratings

Given 6🗳️ 2🗨️

Feedback

D4rkWeasel
21. Apr 2020 · 06:43 UTC
The visuals are good and I think you put much effort into this, but I just couldn't figure out, how to play the game :( I know I can move by right clicking and on one blue thing I can press supply. But other than that, no idea (what do scrubbers look like?) :D Great job, nevertheless :D
mikejzx
21. Apr 2020 · 07:20 UTC
The game has a nice look to it, but like @d4rkweasel I must say the game is a bit confusing. I think some more detailed instructions would be nice. :) Other than that, the game looks very cool and excellent work creating this in the weekend.
Fammy
24. Apr 2020 · 14:46 UTC
Like they said you just need to put instructions in your games.
But it is really good and I like the mood of your game, nice job !
NoNumbersGames
24. Apr 2020 · 15:20 UTC
Liked the solid core gameplay loop of looting and bringing stuff back. Also liked the details in overview, its a good signpost letting people know how much stuff there is to do in the game.

Really liked the world you created, it felt alive and I wished to interact with it more, but felt the game was pretty indifferent to my interactions, not really reacting, rewarding or punishing anything I did, just continuing to live on its own.


Some obvious issues (probably left due to time constrains, but still):

- Toxicity is climbing even when reading intro text.

- Camera starts underground.

- Camera sometimes randomly jumps to a different position.



Some feedback on game feel:

- Liked looting as a core mechanic, but interactions felt clunky. Sometimes missed clicking on buildings. Maybe a visual mouse hover-over indication would have helped.

- If travelling bots did anything, I have not noticed.

- Overview and map told me there is much more to explore, but I honestly never felt compelled to do so - visiting the closest places was enough to get more than 1500 supplies.

- After supplying the NV scrubber to about 1800/1500, was not sure what to do next. Some triggered progress/quest popups might have helped.

- Liked the overview info, but was not sure how to use it. Wish it was clickable or at least hovering over would highlight the object in game screen.



Overall the core is solid, but desperately needs some polish. It might have helped to reduce the scope of the project (maybe smaller and less complex game world) and instead give some more love to existing content.