Dr. Flower by pmarincak

Dr. Flower please help! My plants are dying! How can I keep it alive?
Credits
- MUSIC/SFX: https://twitter.com/DisOmikronCJ
- ART/PROGRAMMING/WRITING: http://twitter.com/paigemarincak
Technical Stuff
- ENGINE: GameMaker Studio 2
- ART: Clip Paint Studio, Photoshop CS6
- MUSIC: FL Studio 20 and Audacity

How to Play
- Use your mouse to interact with elements on the screen
- Investigate the problems with each plant in front of you and make a diagnosis
- Try to keep as many plants as possible alive!
- 3 strikes and you're out
Other Notes
- This is a bit of an educational game. All plants and their relevant information and issues are real and drawn accurately... hopefully.
- Information comes from "The NEW House Plant Expert" by Dr. D.G. Hessayon.
- Hope you enjoy healing some plants and learning about them.

| Youtube | https://atemly-games.itch.io/dr-flower |
| Youtube | https://atemly-games.itch.io/dr-flower |
| Original URL | https://ldjam.com/events/ludum-dare/46/dr-flower |
Ratings
| Overall | 358th | 3.886⭐ | 24🧑⚖️ |
| Fun | 937th | 3.455⭐ | 24🧑⚖️ |
| Innovation | 169th | 3.952⭐ | 23🧑⚖️ |
| Theme | 466th | 4.024⭐ | 23🧑⚖️ |
| Graphics | 777th | 3.929⭐ | 23🧑⚖️ |
| Audio | 200th | 3.976⭐ | 23🧑⚖️ |
| Mood | 372th | 3.881⭐ | 23🧑⚖️ |
| Given | 25🗳️ | 14🗨️ |
Overall I absolutely love the concept and would really appreciate a complete game based on that, congrats! :)
I would have liked a little more resemblance between the real plants and the pictures in the book. I understand the interest (it adds difficulty I guess) but I find it a bit treacherous in the sense that the illustrations are not very realistic (very pretty, though). Apart from that, I think it's a good game, interesting and rather fun :)
There was one gameplay issue that I accidentally noticed when exploring the UI - Because the prognoses are randomized whenever you open the menu, you can cheat and figure out which answer is the correct one by clicking the prognosis button multiple times, and looking for whichever answer never disappears.
There's also something really nicely done when it comes to UX and visual feedback. The sounds, the animations... attention to detail does matter.
I ran into a crash on the web version, but its an obfuscated stack trace. To reproduce, click on the book twice and click on the left arrow.
Error: unable to convert undefined to a number
--------------------------------------------------------------------
function _Zx1("unable to convert undefined to a number")
function yyGetReal([undefined])
function yyGetInt32([undefined])
function _h11([undefined])
function _my([instance], [instance])
function(2048, 0, [instance], [instance])
function(2048, 0, [instance], [instance])
It's really interesting and was very fun! Really good =p
What felt a bit strange was that sometimes the answer to the same question changed and it wasn't clear to me it the "patient" was being dishonest or something like that.
Great work!
@larapoi Thanks for mentioning the freeze. If you know of how you managed to do it I'd love to try and fix it.
@larapoi @koolruz Thanks for letting me know about the reference images. I intended to have that be part of difficulty of the reference book, but maybe it would've been better to have it match the "good" version of the plants.
@luismb55 I did originally think about having the client lie but I removed it from the game because scope and time. What is happening with the different temp questions is it's picking a random number based on the problem. Probably an improvement would be to cache that.
@koolruz *covers your eyes* Don't look at the cheats. I originally only had 4 problems so randomizing it wouldn't have been an issue but like the temperature maybe I should cache it. :thinking: Thanks :)
I like the UI, it's clean and responsive.
Good job !
I think my biggest complaint would be the lack of structure/ending. Maybe stop the game after x number of cases. It could also be nice to see how many plants were saved at the end.
Other than that the game is really well done. Nice job!
BTW, what font is that used on the buttons/text descriptions?
The font I used was Dosis for the buttons