A Loop to Save The World by Crazybot
Can you save the world and break the loop? If so, how fast?
I spent a lot of time trying to make many different models. and I think the game looks pretty good! take a look for yourself below :smiley:




The game has not only action but also some puzzles :)
I took a lot of notes from the comments people had on my previous LD game and tried my best to fix the mistakes I made last time.
I also made the game entirely by myself, all the models, textures, programming. I didn't reuse anything either
Unfortunately I once again aimed too high and had to give up on doing any audio... that's why I turned off audio voting.
Ps, I also didn't have time to try and reduce file size :-/
| Youtube | https://crazzybot.itch.io/loop-to-save-the-world |
| Original URL | https://ldjam.com/events/ludum-dare/47/a-loop-to-save-the-world |
Ratings
| Overall | 408th | 3.783⭐ | 32🧑⚖️ |
| Fun | 244th | 3.85⭐ | 32🧑⚖️ |
| Innovation | 922th | 3.233⭐ | 32🧑⚖️ |
| Theme | 609th | 3.793⭐ | 31🧑⚖️ |
| Graphics | 419th | 3.968⭐ | 33🧑⚖️ |
| Humor | 639th | 2.907⭐ | 29🧑⚖️ |
| Mood | 831th | 3.367⭐ | 32🧑⚖️ |
| Given | 13🗳️ | 27🗨️ |
Enemies' behaviour is different: some don't miss at all, some don't shoot. Idk it's a bug or a feature. Overall it's a fine entry for 3 days :thumbsup:
Also not sure how I did that, but managed to get stuck in time rewind. It never got back to 3 minutes and allowed some inputs. Also because of that I was under terrain.
I think I hit space when rewinding.
Overall pretty good game.
And I have no problems running the game on windows, i believe the other guy didn't realiye he has to click the more information button on the blue window that pops up at launching. Clicking that allows zou to launch it. Its not just unreal engine problem (example: godot), its just windows trying to keep you save from installing viruses.
Good job !
Well done!
The fighting was a bit easy to "cheat" by hiding around a corner, but that's a minor complaint considering how much fun I had playing this.
Some sort of audio cues would be super useful, now it was at times quite hard to say what exactly had happened (for example if a button press on the keypad had registered).
I'll take it on me for not solving this, so good job completing this game :P
Some audio would have obviously added some much needed feedback, but I think that some visual feedback could really help as well. Like the times I was shot, it was hard to tell that anything even happened until the rewind started. Some kind of flash or comic looking boom effect could have worked. Nice job overall, just needs some polish and audio.