Nill by Jonathan Fischer

[raw]
made by Jonathan Fischer for Ludum Dare 45 (JAM)

logo.pngYou find yourself with a box of nothing... but nothing is all you need: use "nothing" in a box to confuse enemies to safely traverse the treacherous maze.

Now with controller support!

Use WASD or the Arrow Keys to move

Use E or Enter to activate your confusion ability

Use P or Esc to access the pause menu and settings

Use Spacebar to skip the intro cutscene

You can also use the mouse to control the camera

When you come across an enemy, they will attack if you get too close within line of sight. They can see you when "!" appears above their head. You cannot use your ability while they are looking at you! Instead, you must sneak up behind them or surprise them. (Or just get by really fast.) If you successfully use your confusion ability, a "?" will temporarily appear above their head and they will not harm you.

Update: Added ability to skip opening cutscene due to rewatching every time you die Added controller support: Left stick to move, Right stick for camera, Left face button to use ability, and start to pause or skip cutscenes Fixed a bug where a torch would appear in front of the camera during ending cutscene

screen1.png screen2.png screen3.png

Made with Unreal Engine 4

Ratings

Overall 139th 3.935⭐ 25🧑‍⚖️
Fun 711th 3.087⭐ 25🧑‍⚖️
Innovation 380th 3.435⭐ 25🧑‍⚖️
Theme 475th 3.413⭐ 25🧑‍⚖️
Graphics 71th 4.348⭐ 25🧑‍⚖️
Audio 62th 4.023⭐ 24🧑‍⚖️
Mood 3th 4.5⭐ 23🧑‍⚖️
Given 19🗳️ 7🗨️

Feedback

Inky
08. Oct 2019 · 03:26 UTC
WOAH WOAH WOAH, you NAILED the mood! Normally I'm impatient during cutscenes, but your opening was spot on, and really put me in the right vibe to travel through your maze. Speaking of, I also love mazes so this was wonderful. The sound on the nothing box was really satisfying, too. I think I would have loved to have been able to sprint or something, since wrong turns happen in mazes. But, overall, super cool! (Good name too :D)
Trifectuh
08. Oct 2019 · 03:31 UTC
So.. is cinematography the right word? Cause whatever that was it was soooo good. Amazing atmosphere, love the movement on the big shrub models, the overall style of this game was just incredible.

Would love to see more levels, especially if some puzzle elements were added. This has serious potential and I hope you expand on it after the jam is over.
Nisovin
08. Oct 2019 · 03:53 UTC
Very nice looking game. The graphics, audio, and general atmosphere are fantastic and all work together well. I definitely got lost, and it would have been nice if I could move a bit faster after reaching a complete dead end.
kr0s
08. Oct 2019 · 03:58 UTC
Lovely game, smooth, mysterious, and moody. Nice animation and cinematics. However, there should be a way to skip the intro if you die. The enemies killed me couple of times, so I had to watch the scene over and over again.
Trevor Shoe
08. Oct 2019 · 04:10 UTC
Really beautiful. Love the art direction, the mood and atmosphere.

I was ok with the intro the first time, but there really needs to be a way to skip it subsequent times. I know I know this is a game jam, but that makes it even more important, honestly. After I died a second time, I just called it. Was curious to know what was at the end of the maze, it looked interesting over there.
Reo
08. Oct 2019 · 13:27 UTC
Really nice atmoshpere, beautiful music and dound design !! I need more !!
🎤 Jonathan Fischer
08. Oct 2019 · 15:42 UTC
Thanks for the feedback everyone! This was a lot of fun to work on. @trevor-shoe, As soon as I have a bit of spare time, I'll see about adding the option to skip cutscenes.
Sir Galloy De Fierpâté
09. Oct 2019 · 18:02 UTC
Nice atmosphere and concept. I don't like the music (found it oppressive) and the graphisms were cool. Good work. Oh and btw itch.io say that you update it 10 hours ago... Is it normal ? It's far after the end of the Ludum...
SaltFactory Studio
09. Oct 2019 · 18:15 UTC
First of all, the camera work is insane at the end, I definitely did not see that coming. Environment and level layout is great, the concept of walking through a maze is good, but better when there is enemies lurking around, giving the player this tension. Moreover, the concept of using nothing as something is very interesting, so great job on that. Nevertheless, great game and hope you guys have fun while making it.
shabbyrtist
09. Oct 2019 · 18:18 UTC
when I use the casket, stunned enemies sometimes move to some point. Enemies are not dangerous at all, the maze is almost linear. The game is played in about 5 minutes, which is good. So, the game is just a walk from one point to another. About graphics, mood and sound and I will not talk, and it is clear that everything is very beautiful.
framg
09. Oct 2019 · 18:19 UTC
The cinematics are awesome. Lovely game.
Raivk
09. Oct 2019 · 18:31 UTC
Super nice mood and atmosphere, and the graphics are really good ! Congrats :)
nsadie
09. Oct 2019 · 19:54 UTC
Excellent mood and music.

I got some serious flashbacks from the hedge maze in the original Alone in the Dark game!

The movement could have been a little bet better, would have loved to be able to step back and maybe walk a little bit faster there are some weirdness in the animations and some clipping going on, but still very impressive in the time frame.
Danny88881
09. Oct 2019 · 20:19 UTC
I love the setting and low-poly graphics! The mood set was also really nice.
My only complaints are that controlling the character is sometimes weird and sometimes the hedge would get in the way, blocking the my view of where I was going.
Overall, great job!
DoDELoV
10. Oct 2019 · 04:32 UTC
Great music and a good idea with cutscenes, the game is easy, I wanted more.
14. Oct 2019 · 18:20 UTC
I tried running it, but it asked me to download "DirectX Runtime". Then it came up with a window asking me to agree to Unreal Engine 4 Prerequisites - I wasn't doing that! (Maybe because I use Unity...) I would have loved to play this game.