Yakka by MidnightMist

[raw]
made by MidnightMist for Ludum Dare 46 (JAM)

The village child must keep the spirits alive before its too late. Help him across the island in this puzzle adventure!

yakka.gif

Screenshots

Screenshot_13.png

3.png

Personal Note

This is our first Ludum Dare ever and it was a blast! Big props to my sister who did all the graphics. I wish we could have incorporated more challenging gameplay though! While brainstorming, we though of the concept of keeping culture alive, so we tried to incorporate our Sri Lankan culture into it while reflecting the theme more literally in the game as well! We hope you enjoy :) You can watch our devlog here: https://www.youtube.com/channel/UCnwPMw74a4wXBTw5RwB3RZQ

Edits

  • added the WebGL version (best to play on full screen)
  • fixed restart bug

Ratings

Overall 1635th 3.313⭐ 42🧑‍⚖️
Fun 1954th 2.949⭐ 41🧑‍⚖️
Innovation 1759th 3.013⭐ 41🧑‍⚖️
Theme 1986th 3.244⭐ 41🧑‍⚖️
Graphics 206th 4.375⭐ 42🧑‍⚖️
Humor 998th 3.043⭐ 37🧑‍⚖️
Mood 879th 3.577⭐ 41🧑‍⚖️
Given 77🗳️ 47🗨️

Feedback

whydoidoit
21. Apr 2020 · 04:16 UTC
Really lovely art style. Well done for that. Sadly can't play on Windows (Mac user) - but honestly , the art is stunning.
Shugor
21. Apr 2020 · 07:04 UTC
This game has a really good vibe, the art is really polished and looks like a picture book. The music was well done too, the flute was catchy. The gameplay is a bit short and simplistic, but that's kind of fair given how well done the art was.
Geri
21. Apr 2020 · 13:07 UTC
The art of the game is just amazing!!
kitjenson
21. Apr 2020 · 13:09 UTC
Nailed the art! It's beautiful.

The additional of your cultural heritage is nice touch as well.
🎤 MidnightMist
21. Apr 2020 · 14:43 UTC
@whydoidoit @geri @kitjenson Thank you so much for the comments! @shugor We wish we could have made the gameplay longer and more challenging too and it made me realize what a slow programmer I am haha! Definitely got a feel for the time span now though!
Claybro2021
22. Apr 2020 · 04:15 UTC
Very nice game! The artwork is super playful and clean looking. I like the layered paper feel ;P. Good job!
Natalie Sodomkova
22. Apr 2020 · 17:25 UTC
Nice art, music and atmospehere of the game! only jump isnt working for WASD keys. Anyway good job
cvetk0
22. Apr 2020 · 21:43 UTC
I love the art of this game, it has much potential. I didn't really manage to get very far but I suck at platforming. The style kind of reminded me of the game I played lately, Mutazione... so cool, I hope to see some sort of adventure game in the future from you. That'd be great. Keep up the good work, you're on the right path :smiley:. Cheers!
UrSupremeLeader
22. Apr 2020 · 22:24 UTC
It took me 8 tries to make it to the end, this is definitely hard, but it was fun to play so I just kept going. The art and music are great, the controls can be smoothed out a bit, but that doesn't take away from the fun and how great it is. Looking forward for more LudumDare submissions from you guys!
Cadstor
24. Apr 2020 · 23:19 UTC
The composition between music and art is perfect! I love the gameplay, it is very simple. nice job
SAVVU
25. Apr 2020 · 17:39 UTC
Really amazing idea and the artstyle is may favorite! Soooo beautiful to look at! On mobile this would be astonishing as well! Wish you good luck!
finntastico
25. Apr 2020 · 17:44 UTC
Unfortunately wasn't able to play it, since I have a mac. (Maybe you could export it as html5 with unity?) But I just watched your video and enjoyed seeing your process. Seems like a good game and I love the art style :)
🎤 MidnightMist
26. Apr 2020 · 04:55 UTC
@finntastico ah thank you so much :smile: I just uploaded the web version if you'd like to give it a try. (Best to play on full screen!)
Cliff Lee CL
26. Apr 2020 · 14:35 UTC
Awesome graphics and audio! I really like the art style and the atmosphere in the game. But I got stuck at the beginning when I went to the sea. I can't get through that part. Am I missing something? I played on Windows version.

Edited: I found the plank to cross the sea! It's fine now. :)
PicusBGames
26. Apr 2020 · 18:01 UTC
Hi @midnightmist , same issue as @cliff-lee-cl not being able to progress... oh didn't find the plank though lol! Nice little game, and big props to your sister indeed, that's some beautiful hand drawn scenery and characters. Just some thoughts: Animation on the main character could have done with a little more motion on movement I find (not a big deal) and the tongue kinda moves strangely (not attached to the parent's y position it seems? Restart froze the game for me both times I did use it (though I played a few times anyway!), maybe not setting time.timescale back (I had that bug too on pause menu restart!).
🎤 MidnightMist
26. Apr 2020 · 19:20 UTC
Hey @picusbgames Thanks for playing! *spoiler* The plank is under a pile of sand, use your tongue to remove the sand! and yup I agree, animation could have been a lot smoother by giving it more transitions though i'm hoping to learn rigging soon! Same with the tongue, it was just a mess haha How does fixing bugs for this event work, are you allowed to just reupload the files with fixes? If so, i'll get that done asap!
PicusBGames
26. Apr 2020 · 19:49 UTC
@midnightmist so I read the guide to the event wondering the same thing (my first LD and first Jam) and it seems you can bug fix but not add features or content so you should be fine for fixing the timescale thing if that's what it is :) Thanks for the tip haha I was sure I was missing something :)
🎤 MidnightMist
26. Apr 2020 · 19:57 UTC
@picusbgames Oh sweet! Thanks for letting me know :)
ariake81
27. Apr 2020 · 07:50 UTC
great little game, i like the concepts and this could be built upon well with different puzzle elements to make a long, engrossing game. well done!
SlimBun
27. Apr 2020 · 07:52 UTC
Very cool game. I didn't get how to pass the water part.
marcusnystrand
27. Apr 2020 · 08:48 UTC
Interesting take on the theme! The game has a beautiful illustrative style.

Took me a while to find the plank hehe

Well done!
🎤 MidnightMist
27. Apr 2020 · 14:41 UTC
@slimbun **whispers** theres a plank under a big pile of sand, use your tongue to get rid of the sand! Thanks for playing our game!
Abyss
27. Apr 2020 · 22:28 UTC
I loved that you guys took inspiration from your culture for this game. The art and music really complement the theme nicely and you successfully intrigued me to look up the Yakka/Yaksha spirits! I'm curious to know if there were any spirits with long tongues/or ones that store things in their mouths?
Great job overall, and I can see this being fleshed out to have more puzzles and maybe even incorporate stories of specific/famous Yakkas!
🎤 MidnightMist
28. Apr 2020 · 04:17 UTC
@abyss Thank you so much for the kind words! Yup, these demons usually had long tongues sticking out! I talked a bit about it in my devlog if you'd like to check that out (link in my personal note) :) I'd love to come back to this game and make it a real thing at some point!!
Convg
28. Apr 2020 · 14:49 UTC
This is a really cool game. The art is really nice. The tongue grab, as well as being inspired by an interesting part of your own heritage, is a really cool mechanic, and creates many opportunities for puzzles. Nice work!
linluk
29. Apr 2020 · 07:36 UTC
very nice entry, i really like the art, the sound and the overall feel of the game!

i stumbled across your game via your excellent devlog video on yt. its a great video!

while playing i found a small bug: if you try to jump on the raft while its in the air (directly after you spit it out) it some how sticks to the character and stays attached to the game.

![Screenshot from 2020-04-29 09-28-23.png](///raw/3c0/d2/z/3389a.png)

![Screenshot from 2020-04-29 09-28-34.png](///raw/3c0/d2/z/3389b.png)

to wrap it up: very nice game! i like it a lot!
🎤 MidnightMist
29. Apr 2020 · 15:32 UTC
@linluk Thank you for playing and watching our video :smile: Haha I was hoping that wouldn't happen to anybody! I definitely know what I need to fix for that bug, thank you for letting me know! (Just pretend its a cape for now :stuck_out_tongue: )
Alex_ADEdge
05. May 2020 · 15:29 UTC
Super nice graphics and mood here, nice work!
Jupiter_Hadley
08. May 2020 · 10:16 UTC
Cute graphics, interesting game. I included it in my Ludum Dare 46 compilation video series, if you want to take a look. :) https://youtu.be/a4mUfaMtGeE
🎤 MidnightMist
08. May 2020 · 20:46 UTC
@jupiter-hadley Thank you for playing!! Everyone seems to be getting stuck at the water part haha. Theres a raft under a pile of sand to use ^.^ Regardless, thank you!!
Pete
12. May 2020 · 00:33 UTC
Really short and sweet, took me two tries to figure out. The first time the crap stole my plank. :slight_frown:. The controls could be a bit tighter, but it was overall nice. :smile:
GameOverMexico
12. May 2020 · 00:34 UTC
hav good graphics but its normal to run whith the table glitch in the feet?![moahna.jpg](///raw/aa6/03/z/3405a.jpg)
Unimaginable_Code_Studios
12. May 2020 · 00:36 UTC
I just love the game, great first entry! I just love the graphics and the gameplay is super addicting!
Emperor Eagle
12. May 2020 · 00:54 UTC
Spectacular graphics! Great atmosphere and overall mood! The audio suits it (so good choice) and you've done a great job! The incorporation of your Sri Lankan culture is amazingly well executed! I liked the puzzle elements, and how you could interact with your environment! As for improvements, some polishing of the movement would be nice, and maybe adding a walkthrough (I got stuck at the man in the town) just for helping players get through. But really good job. All the elements of your game fit together well. Great job overall! Keep up the great work!
VirtuaWorlds
12. May 2020 · 01:03 UTC
Nice game! I like the art and the music. They really added to the atmosphere of the game. The Animation is a bit stiff but it's still amazing all the work you did in 3 days. The puzzle element was nice too. Great job!
gustavo.christino
12. May 2020 · 01:58 UTC
Just to make corrections possible, pointing out the layer of this stone that could be corrected. :) Maybe you already noticed.

![F1.png](///raw/bc7/6/z/34076.png)

Another interesting correction that could be made, some way to make the tongue return faster if the person lowers it (or another solution equivalent to that).

![F2.png](///raw/bc7/6/z/34077.png)

![F3.png](///raw/bc7/6/z/34079.png)
gustavo.christino
12. May 2020 · 02:06 UTC
Análise...

1 - Mecânicas, Aprendizado e Fluxo:
A mecânica de utilizar a língua é bastante interessante. Tendo potencial para ser explorada de diversas formas.
Sobre o aprendizado, creio que tenha sido tranquilo. Dentro do jogo há um menu inicial bastante simples que mostra os controles utilizáveis.
Algo que atrapalhou meu fluxo de jogo foi a areia estar escondendo a tábua (eu não consegui enxergar isso, mesmo depois de vários minutos tentando). Apenas ao verificar o que poderia ser feito (em mensagens e no registro de desenvolvimento) que eu consegui realmente avançar.
De qualquer forma, parabéns pelo projeto. :)
Creio que (em caso de continuidade) algumas coisas possam ser melhoradas (deixei uma mensagem acima apontando duas coisas simples de serem resolvidas).
Sobre os peixes, eu pensei que eles se chocariam comigo e que eu seria jogado para trás ou cairia da tábua. Hahahahah.

2 - Gráficos, Áudio e Narrativa:
A arte gráfica é muito bonita e atrai o olhar.
O áudio faz referência a algumas questões culturais (li sobre o intuito do projeto em relação ao tema).
Senti falta de mudança na música, para ela não se tornar repetitiva. Caso continuem o projeto, creio que seria bom ambientarem cada local com uma música diferente que reflita mais o desafio.
A narrativa foi me entregue ao final e através de mensagens no fundo da cena.

3 - Cultura:
O projeto me deixou curioso sobre mitos locais da região retratada.
Não entendi o que aquele homem mais velho estava fazendo fora de casa (seria uma referência?)...
Caso façam a continuidade do projeto, favor mandar link para mim (ou me marcar aqui). :)

4 - Monetização:
Creio que o jogo precisaria de muita extensão para ser vendável, mas a arte é muito interessante.
Se derem continuidade, polimentos, diversificarem nas mecânicas e reforçarem temas narrativos, creio que o jogo poderia ser vendido como peça de expressão cultural em stores como itch.io ou mesmo Steam.
Por outro lado, como o jogo possui poucos botões para controlar, seria possível fazer algum tipo de portabilidade e colocar ele para smartphones.
gustavo.christino
12. May 2020 · 02:07 UTC
Analysis...

1 - Mechanics, Learning and Flow:
The mechanics of using the tongue are quite interesting. Having the potential to be explored in different ways.
About learning, I think it was easy. Within the game there is a very simple start menu that shows the usable controls.
Something that hindered my game flow was the sand hiding the board (I couldn't see it, even after several minutes of trying). Only by checking what could be done (in messages and in the development log) did I really move forward.
Anyway, congratulations on the project. :)
I believe that (in case of continuity) some things can be improved (I left a message above pointing out two simple things to be solved).
About the fish, I thought they would hit me and that I would be thrown back or fall off the board. Hahahahah.

2 - Graphics, Audio and Narrative:
The graphic art is very beautiful and attracts the eye.
The audio refers to some cultural issues (I read about the purpose of the project in relation to the theme).
I missed a change in the music, so it wouldn't become repetitive. If they continue the project, I think it would be good to acclimate each place with a different song that reflects the challenge more.
The narrative was delivered to me at the end and through messages at the bottom of the scene.

3 - Culture:
The project made me curious about local myths in the region depicted.
I didn't understand what that older man was doing outside the house (would that be a reference?) ...
If you continue the project, please send a link to me (or bookmark me here). :)

4 - Monetization:
I think the game would need a lot of extension to be salable, but the art is very interesting.
If they continue, polish, diversify mechanics and reinforce narrative themes, I believe the game could be sold as a piece of cultural expression in stores like itch.io or even Steam.
On the other hand, as the game has few buttons to control, it would be possible to do some kind of portability and put it on smartphones.
🎤 MidnightMist
12. May 2020 · 03:30 UTC
@gustavo-christino Thank you for a detailed analysis! Much appreciated and thank you for the kind words!
gustavo.christino
12. May 2020 · 03:30 UTC
(: