Social Distancing Simulator by Ruoyu

Play: https://fishpondstudio.com/ld46/
A new virus appeared in Utopia. The survival of the town depends on you, governer!
Your citizens will go to work, social places and home every day. They can get infected by contact
Each day, you will get one action point, you can use it to activate policies, take actions or close down social places. Use your mousewheel to scroll
Infection has an incubation period and will develop into "asymptomatic", "mild" or "serious"
"Serious" infections needs to be hospitalized. Your goal is to make sure your hospital will not go over its capacity, i.e. flatten the curve
You can pause/resume the simulation by pressing the button on the top bar or SPACE key
Reovered people will get immunity. You will win when there's no new infection and the hospital has not been overloaded
Modding the Game
You can easily mod this game by tweaking in-game parameters. You can create a sharable URL and other people can play your modded version! Share your mod in the comment. The latest instructions can be found here: https://fishpondstudio.com/ld46/mod.txt
Tech
Cocos Creator (Rendering) + Mithril.js (UI). Font used: Josefin Sans.
Twitter: https://twitter.com/insraq
| Youtube | https://github.com/insraq/SocialDistancingSimulator |
| Youtube | https://fishpondstudio.com/ld46/ |
| Original URL | https://ldjam.com/events/ludum-dare/46/social-distancing-simulator |
Ratings
| Overall | 557th | 3.397⭐ | 36🧑⚖️ |
| Fun | 760th | 2.985⭐ | 35🧑⚖️ |
| Innovation | 230th | 3.676⭐ | 36🧑⚖️ |
| Theme | 830th | 3.279⭐ | 36🧑⚖️ |
| Graphics | 866th | 2.838⭐ | 36🧑⚖️ |
| Given | 42🗳️ | 36🗨️ |
This is a sandbox simulation which means depending on how lucky you are (and how early is your social distancing measure), the gameplay will have very different result.
I have a soft spot for simulator and builders so this hit rights in.
As feedback, I wish every night the day would pause waiting for my action to see how the people change their behavior clearlier.
Was really interesting to play it :)
My only gripe was with the UI. I'm on a 1080p display and it was a bit awkward to know that there are various houses I should be looking at to get a feeling of how the spread works, but couldn't intuitively due that due to the fact that most of them were offscreen? I wonder how the UI would feel when all the information is presented to you at once. I think that at first the amount of information may be a bit much but you'd (at least me) quickly realize that the dynamics aren't that complicated.
Another problem was the cyan footer menu thingy. It too was contributing to the awkward UI experience I had.
Other than that, the visuals and the game are solid :).