Theogenesis by Ixio

[raw]
made by Ixio for Ludum Dare 46 (COMPO)

You are the last hope of your faith, keep it alive ! screenshot.png

Tech used:

  • Godot 3.2.1: game engine used to code and export to HTML5

Assets tech:

  • Pinta: for the minimal (veering non-existant) graphics
  • eSpeak NG: for audio effects (in particular echo "City Converted" | espeak-ng -p 99 -g 12 -w assets/audio/conversion.wav)
  • LMMS: for the annoying music (hopefully a bit better than for LD42)

 Comments:

This is my second game for Ludum Dare and pretty much ever. I didn’t spend nearly as much time on it as I’d liked but at least I have a complete game. It’s not very good and the music is pretty bad but it’s complete (in a very minimal-viable-product way). So I’m pretty happy with myself, this is a step in the right direction that will hopefully lead to better games in the future.

Ratings

Overall 1011th 2.75⭐ 20🧑‍⚖️
Fun 835th 2.861⭐ 20🧑‍⚖️
Innovation 600th 3.194⭐ 20🧑‍⚖️
Theme 730th 3.444⭐ 20🧑‍⚖️
Graphics 1036th 2.083⭐ 20🧑‍⚖️
Audio 722th 2.556⭐ 20🧑‍⚖️
Humor 744th 2.25⭐ 20🧑‍⚖️
Mood 934th 2.528⭐ 20🧑‍⚖️
Given 26🗳️ 4🗨️

Feedback

JCMonkey
20. Apr 2020 · 05:38 UTC
the game was pretty quick and bland for my tastes. nothing really stopped me from wandering around and unlocking the citys. maybe have a villian run around and pick up all those droplet things, so you got to race to get to them.
🎤 Ixio
20. Apr 2020 · 06:48 UTC
As the game is: your "race" is against time but I probably could've balanced that a bit better.

You are right about the game being currently bland : I think I would have added a highscore and army troops chasing you if I had managed to spend more of my weekend on this. I also had an idea about heritic factions spawning randomly from your convert, that would probably have worked a bit like your vilain idea.

Thank you for playing, your feedback and ideas :wink:.
Nick Barrash
20. Apr 2020 · 18:16 UTC
I had fun! Intuitive, figured it out without a tutorial. Nice game!
cogcomp
20. Apr 2020 · 18:21 UTC
Nice idea. Well worth expanding on if you get the time. A bit too easy, but maybe I got lucky? Alright. I'll have another go at it ;-)
kidanger
20. Apr 2020 · 18:22 UTC
Nice to see espeak being used for a game! You could have added some robots, given the robotic voice. Otherwise the game is quite short but there are some decisions to make.
jabdownsmash
20. Apr 2020 · 18:23 UTC
Fun little concept, though I think it needs a little somethin somethin. Maybe enemies like JC says, maybe visual followers following you around? Maybe there are enemies that run around trying to convert towns but you can fight them off if you have more followers.
CooperJKnapp
20. Apr 2020 · 18:25 UTC
Nice job. Definitely was fun for the few runs I played of it. Could have used perhaps just a little controls panel somewhere because I personally thought it was a mouse game, as many other games of this type are, so it took me a solid minute or two to figure out what I was doing wrong. Perhaps I am just slow? Perhaps.
technosander
20. Apr 2020 · 18:26 UTC
Fun game! I really tried my best to convert them all, and I succeeded after 3 tries:) But like @JCMonkey said: It's pretty quick and bland. But I still like it!
Taffaz
20. Apr 2020 · 18:36 UTC
Cool game, one comment I would have is that it is difficult to read how much strength you have while moving. Maybe have that displayed somewhere else or bigger would help.
🎤 Ixio
20. Apr 2020 · 18:47 UTC
@nick-barrash, @cooperjknapp no tutorial or control panel but the Help button gives an explanation and talks about keyboard arrows. However adding more controls and clearer indications probably will be a good idea for next time.

@kidanger last time I used my own voice but espeak makes it so much simpler and faster :grin:, however robot voice isn't too great for this game : I was hoping they would have some more human-like voices but I didn't find one.

@cogcomp, @jabdownsmash as usual I had a lot of ideas that I didn't find time to implement. Maybe I'll try to make an expanded edition of this game later on :wink:.

@technosander haha I'm glad not everyone succeeds on the first try, you get to see my "You Lose" dialog.

@taffaz good feedback if I improve the game later on I'll definitely take your advice.

Thanks people for having tried it out and your kind comments :wink:
GandalfDerWaise
20. Apr 2020 · 21:13 UTC
looks quite simple, but turns out to be more of a stretegy game - love it :)
Jcourt
03. May 2020 · 07:47 UTC
Nice job! As other people have said, it's very simple at the moment. The music felt pretty jarring at times, but I think the idea is worth developing further, if you have a chance.
Catomag
03. May 2020 · 13:22 UTC
Intuitive game with really fun mechanics. Good job!
Flying Dog Fish
05. May 2020 · 17:12 UTC
Simple and fun but rather easy.
cheesepencil
09. May 2020 · 18:31 UTC
I didn't win when I played but I liked the mechanics and thought this was a good showing for a second jam ever. GG
Dan Thompson
10. May 2020 · 21:33 UTC
I think the concept is cool, and it provided a fun challenge! Despite the "Help" button explaining the mechanics and controls, I think it wouldn't hurt to also include that information on this page so people can read it before jumping into a game. Good job!
🎤 Ixio
11. May 2020 · 16:56 UTC
Thanks @gandalfderwaise, @catomag, @flying-dog-fish, @cheesepencil I'm glad you played and it's always pleasing to get nice comments ! :grin:

@jcourt yeah the music is a bit better than on my first jam but I should definitely take some time to figure out a way to make better music. I think I'll try to reword this and make it a better version, if I do : music is on the list !

@dan-thompson true a lot of people put that info in their entry page, that kind of information duplication doesn't hurt : I'll keep it in mind for my next jam ! :wink: