A_semblance by D1gital Cuts
A platformer where you play as a robot that's.. Well, being assembled.


All assets and everything made by me.
Software used:
Engine - Godot Visuals - Aseprite Music - FL Studio SFX - BFXR, FL Studio some free 8bit plugins, and Vocaloid
I spent way too much time and effort on graphics and music, so the game is quite short and I ended up not using a lot of the features I made.
Ratings
| Overall | 11th | 4.355⭐ | 40🧑⚖️ |
| Fun | 118th | 3.895⭐ | 40🧑⚖️ |
| Innovation | 310th | 3.539⭐ | 40🧑⚖️ |
| Theme | 23th | 4.342⭐ | 40🧑⚖️ |
| Graphics | 9th | 4.628⭐ | 41🧑⚖️ |
| Audio | 10th | 4.316⭐ | 40🧑⚖️ |
| Mood | 20th | 4.324⭐ | 39🧑⚖️ |
| Given | 27🗳️ | 13🗨️ |
The only thing I'd change is make the lights in the background less bright - right now their brightness makes it a little bit harder to concentrate on the character. A setback like that won't stop me from giving this one a 5-star rating! I give those out rarely, but you deserve it
Is there a way to follow you on social media? I hope you continue working on this game and make something great out of it, at least I think you have a proof of concept of great game in your hand!
PS We were actually planning first to have rocket boots as last upgrade for BoBo as well, that would work exactly the same as your jetpack, we even had it coded in the game and working. But then the idea of propeller ala inspector Gadget came to our minds and there was no going back from it.
Regardless this is very nicely done. Has a lot of charm to it. Been looking for it for a couple of days since I saw it on a stream but couldn't track it down again 'til now. And I'm glad I did.
Props, dude.
https://youtu.be/tzhkXucAohw
The design of the level is awesome and the way the game starts (the player can't even move the character) is pretty clever. The aesthetics and cold vibe of the game allows the player to imagine the world where it occurs. It is hard to finish it but it worths it (absolutely). I can only thing of this as the prequel to another game.
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We also made our game using Godot and it would be great if you leave us a comment.
_φ( °-°)/
Spectacularly polished game, and the professional gameplay mechanics to go with it! I admit later levels became increasingly hard (timing jumps, pixel perfect) but alas, I assembled in the end and won! (the game exited)
Nice entry!
Minor-suggestions:
- Add checkpoint on that spot where the bot attains a double-jump upgrade
- Those animated Cogwheels are quite tricky to see against the 'giger-ific' background; minor illumination of the bot to spot hazards (perhaps try to experiment with sprite based normals for custom-lighting?)
- Spotted occasional bug where (before double-jump upgrade station) that once upon a player-fail, one respawns with camera viewport-orientation upside down; thankfully the player respawns back to normal orientation after another respawn.[make a fail when you hop onto the moving platform and where you have suppose to hop off before you get crushed to the 'ground-ceiling'/'underside-turf']
Lovely work on the 'strandbeest' moving platform :thumbsup:
Solid execution of the theme.
Solid entry of the theme & mood.
Challenging-platformer and nice touch on the ending!
Kudos on using Godot! :dizzy:
Quite curious on what other-features you had in mind (based from your description)? :thinking:
Thanks for submitting your game for me to play on my livestream!
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/494941552?t=2h15m40s
Hope you got some valuable feedback on your game and looking forward to seeing you next LD jam if I dont catch you before then! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin